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[OCG] 14/08/17: Extreme Force Card List e Spoiler

 
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MensagemEnviada: Mon Aug 14, 2017 1:19 pm    Assunto: [OCG] 14/08/17: Extreme Force Card List e Spoiler Responder com Citação



[OCG] 14/08/17: Extreme Force Card List e Spoiler



Extreme Force is a Booster Pack in the Yu-Gi-Oh! Official Card Game (OCG) and Yu-Gi-Oh! Trading Card Game (TCG). It is the third set in the OCG's 10th series, following Circuit Break

Features
◾ Includes cards used by Yusaku Fujiki and Revolver.
◾ Includes members and/or support for the "Code Talker" archetype.
◾ Introduces the first support for the "Mythical Beast" archetype to the OCG/TCG.

Breakdown
In the OCG, there are 5 cards per pack and 30 packs per box. The set contains 80 cards, or 103 cards in the Master Set:
◾ 1 Holographic Rare
◾ 6 Ultimate Rares
◾ 16 Secret Rares
◾ 6 Ultra Rares (also available as Ultimate Rare and Secret Rare)
◾ 10 Super Rares (also available as Secret Rare)
◾ 18 Rares
◾ 46 Commons

==============================
Extreme Force Card List

EXFO-JP001 Zombino
EXFO-JP002 Lockout Gardna
EXFO-JP003 Striping Partner
EXFO-JP004 Flick Clown
EXFO-JP005 "Bitrooper"
EXFO-JP006 "Beltlink Wall Dragon"
EXFO-JP007 Shellrokket Dragon
EXFO-JP008 Metalrokket Dragon
EXFO-JP009 Tindangle Angel
EXFO-JP010 Tindangle Base Gardna
EXFO-JP011 Tindangle Hound
EXFO-JP012 Tindangle Apostle
EXFO-JP013 Tindangle Intruder
EXFO-JP014 Jack Knight of the Blue Sky
EXFO-JP015 Jack Knight of the Green Heights
EXFO-JP016 Jack Knight of the Flickering Flame
EXFO-JP017 Jack Knight of the Yellow Bloom
EXFO-JP018 Jack Knight of the Crimson Lotus
EXFO-JP019 Jack Knight of the Azure Blue
EXFO-JP020 Jack Knight of the Purple Dusk)
EXFO-JP021 World Legacy – “World Shield
EXFO-JP022 "Mythical Beast Jackal"
EXFO-JP023 Mythical Beast Garuda
EXFO-JP024 Mythical Beast Medusa
EXFO-JP025 Mythical Beast Basilisk
EXFO-JP026 Mythical Beast King Jackal
EXFO-JP027 "Mythical Beast Master Cerberus"
EXFO-JP028 Artifact Mjolnir
EXFO-JP029 Angrappler
EXFO-JP030 Janshimatsu
EXFO-JP031 D.D. Pursuer
EXFO-JP032 Mikuratori
EXFO-JP033 Desmania Devil
EXFO-JP034 Electronic Transimulation Wattkinesis
EXFO-JP035 Inspect Boarder"
EXFO-JP036 Overtex Coatls
EXFO-JP037 Contacting "C""
EXFO-JP038 "Excode Talker"
EXFO-JP039 Underlock Taker
EXFO-JP040 Vector Square Archfiend
EXFO-JP041 Flame Administrator
EXFO-JP042 Recovery Sorcerer
EXFO-JP043 Security Gardna
EXFO-JP044 "Three Burst Blast Dragon"
EXFO-JP045 Tindangle Acute Cerberus
EXFO-JP046 Altergeist Hextia
EXFO-JP047 Jack Knight of the World Remains
EXFO-JP048 Skulldeat, the Chained Dracoserpent
EXFO-JP049 Ventriloquists Clara & Lucika
EXFO-JP050 Do-Little Chimera
EXFO-JP051 Linkage Hole
EXFO-JP052 "Fire Prison"
EXFO-JP053 Revolve Boot Sector
EXFO-JP054 Protected Sky of Nagel
EXFO-JP055 Euler Circuit
EXFO-JP056 Scars Left by the World Legacy
EXFO-JP057 Key to the World Legacy
EXFO-JP058 "Magical Boost"
EXFO-JP059 Glory of the Noble Knights
EXFO-JP060 Guardian’s Force
EXFO-JP061 Pendulum Paradox
EXFO-JP062 Localized Trunade
EXFO-JP063 Downbeat
EXFO-JP064 Asport
EXFO-JP065 Role Reversal
EXFO-JP066 "Parallel Port Armor"
EXFO-JP067 Cynet Refresh
EXFO-JP068 Borrel Refrigeration
EXFO-JP069 Tindangle Delaunay
EXFO-JP070 Altergeist Materialization
EXFO-JP071 Whispers of the World Legacy
EXFO-JP072 The True Depths Sleeping Inside The World Legacy
EXFO-JP073 "Magical Burst"
EXFO-JP074 Ghostrick Reform"
EXFO-JP075 Call of the Archfiend
EXFO-JP076 Sensor Differntiation
EXFO-JP077 GUY Dance
EXFO-JP078 Critical Timing"
EXFO-JP079 Parthian Shot
EXFO-JP080 Friendly Fire

==============================

Extreme Force Spoiler

EXFO-JP001 Zombino
Level 4 EARTH Zombie Normal Monster 2000 ATK 0 DEF
the two of them got along so well.
together in death, and together in undeath.
they would never leave each other.
that is why they will never meet again.

EXFO-JP002 Lockout Gardna
Level 3 EARTH Cyberse-Type Effect Monster 1000/1000
(1) When an opponent’s monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle during this turn.
(2) When a monster effect is activated on your opponents field that targets exactly 1 Cyberse monster you control (and no other cards) (Quick Effect): You can activate this effect; both that Cyberse monster you control and that opponent’s monster have their effects negated (if any) until the end of the turn.

EXFO-JP003 Striping Partner
Level 4 LIGHT Cyberse [Special Summon] Effect Monster
ATK 1200 DEF 1600
Cannot be Normal Summoned/Set. Must be Special Summoned by its (1) effect. You can only use this card name’s (2) effect once per turn. (1) If a monster effect that was activated on your field is negated: You can Special Summon this card from your hand. (2) When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it.

EXFO-JP004 Flick Clown
Level 4 DARK Cyberse Effect Monster ATK 1000 DEF 1400
You can only use this card name’s effect once per turn.
(1) If you control 2 or more Cyberse monsters other than this card, and there are no cards in your hand: You can pay 1000 LP; draw 1 card.

EXFO-JP005 Bitrooper/Bit Looper
Level 4 EARTH Cyberse Effect Monster ATK 1500 DEF 2000
You can only use the effect of this card’s name once per turn. (1) You can send 1 Level 2 or lower monster from your hand to the Graveyard; Special Summon this card from your hand.

EXFO-JP006 Beltlink Wall Dragon
Level 6 EARTH Dragon Effect Monster ATK 0 DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned by this card’s effect. (1) When you Link Summon a monster(s): You can Special Summon this card from your hand, and if you do, place 2 counters on this card. (2) Neither player can Link Summon a Link Monster whose Link Rating is higher than the number of counters on this card, also only Link Monsters can attack. (3) If a monster is Link Summoned: Remove 2 counters from this card. (4) Once per turn, during the Standby Phase: Place 1 counter on this card.

EXFO-JP007 Shellrokket Dragon
Level 2 DARK Dragon Effect Monster ATK 1100 DEF 2000
You can only use each effect of this card’s name once per turn.
(1) When a Link Monster’s effect is activated that targets this card (Quick Effect): You can destroy this card, then choose 1 monster in the same column as the Zone this card occupied, and if you do, destroy it, and if you do that, destroy all monsters occupying Zones adjacent to the Zone that chosen destroyed monster occupied (if any). (2) During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there from the field this turn: You can Special Summon 1 “rokket” monster from your Deck, except “Shellrokket Dragon”.

EXFO-JP008 Metalvullet Dragon / Metalrokket Dragon
Level 4 DARK Dragon Effect Monster ATK 1700 DEF 1400
You can only use each of this card name’s effects once per turn.
(1) When a Link Monster’s effect that targets this card on the field is activated (Quick Effect): You can destroy this card, then, destroy all cards your opponent controls that are in the same column as the zone this card was occupying. (2) During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there from the field this turn: You can Special Summon 1 “rokket” monster from your Deck, except “Mealrokket Dragon”.

EXFO-JP009 Tindangle Angel
Level 4 DARK Fiend Flip Effect Monster ATK 500 DEF 1800
You can only use the effect of this card’s name once per turn.
(1) FLIP: Special Summon 1 Flip Monster, except “Tindangle Angel” from your hand or GY in face-down Defense Position. If this effect was activated during a Battle Phase on your opponent’s turn, also end that Battle Phase.

EXFO-JP010 Tindangle Base Gardna
Level 5 DARK Fiend Effect Monster ATK 0DEF 2300
This card’s name can only be Special Summoned by its (1)st effect once per turn. (1) If you control a face-down Defense Position monster, you can Special Summon this card (from your hand). (2) If a monster is Normal or Special Summoned to a Monster Zone your opponent’s Link Monster points to: You can Tribute this card; Special Summon 1 “Tindangle” monster from your hand or Deck in face-up Attack Position.

EXFO-JP011 Tindangle Hound
Level 7 DARK Fiend Flip Effect Monster ATK 2500 DEF 0
(1) FLIP: Target 1 face-up monster on the field, except this card; this card gains ATK equal to the original ATK of the target. Afterwards, change the target monster to face-down Defense Position. (2) Monsters on your opponent’s side of the field lose 1000 ATK for every monster that monster is Linked to. (3) If this card is destroyed (by battle or by card effect): You can target 1 face-down monster on the field; that monster is changed to face-up Defense Position.

EXFO-JP012 Tindangle Apostle
Level 3 DARK Fiend Flip Effect Monster ATK 800 DEF 1600
You can only use the effect of this card’s name once per turn.
(1) FLIP: Change up to 3 face-down monsters on your field to face-up Defense Position. If all the monsters changed to face-up Defense Position by this effect are “Tindangle” monsters, you can add a “Tindangle” cards from your Deck to your hand up to the number of those monsters.

EXFO-JP013 Tindangle Intruder
Level 6 DARK Fiend Flip Effect Monster ATK 2200 DEF 0
You can only use each effect of this card’s name once per turn.
(1) FLIP: Add 1 “Tindangle” card from your Deck to your hand.(2) If this card is Normal Summoned: Send 1 “Tindangle” card from your Deck to the Graveyard. (3) While this card is in the GY, if a monster is Special Summoned to your side of the field in face-down Defense Position: You can Special Summon this card in face-down Defense Position from the GY.

EXFO-JP014 Jack Knight of the Blue Sky
Level 5 LIGHT Psychic Effect Monster ATK/2000 DEF/2500
This card’s name can only be summoned by its (1)st effect once per turn, and this card’s name’s (2)nd effect can only be used once per turn. (1) If a column has 2 or more cards in it, you can Special Summon this card (from your hand) to that column. (2) If this card is Normal or Special Summoned from the hand: You can add from your Deck to your hand “Jack Knight” cards with different names, except “Jack Knight of the Blue Sky” equal to the number of your opponent’s cards in the same column as this card.

EXFO-JP015 Jack Knight of the Green Heights
Level 6 LIGHT Psychic Effect Monster ATK 2100 DEF 1600
This card’s name can only be Special Summoned by its (1)st effect once per turn. (1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column. (2) When this card declares an attack on an opponent’s monster in the same column as it: You can target 1 “Jack Knight” monster in your Graveyard; add that monster to your hand.

Note: This card’s name means to feel as if one is being engulfed in a lush green mountainous atmosphere. It literally means Green Storm.

EXFO-JP016 Jack Knight of the Flickering Flame
Level 6 LIGHT Psychic Effect Monster ATK 800 DEF 3000
This card’s name can only be Special Summoned by its (1)st effect once per turn. (1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column. (2) If an opponent’s card that’s in the same column as this card leaves the field or is destroyed by battle: You can Special Summon 1 “Jack Knight” monster from your hand.

EXFO-JP017 Jack Knight of the Yellow Bloom
Level 7 LIGHT Psychic Effect Monster ATK 2200 DEF 2800
This card’s name can only be Special Summoned by its (1)st effect once per turn. (1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.(2) Banish 1 “Jack Knight” monster from your Graveyard, then target 1 Spell/Trap Card in the same column as this card; destroy that card.

Note: Ouka’s apparently a Yellow-White Grape.

EXFO-JP018 Jack Knight of the Crimson Lotus
Level 7 LIGHT Psychic Effect Monster ATK 2300 DEF 2600
This card’s name can only be Special Summoned by its (1)st effect once per turn. (1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column. (2) You can banish 1 “Jack Knight” monster from your Graveyard, then target 1 face-up monster in the same column as this card; destroy that monster.

EXFO-JP019 Jack Knight of the Azure Blue
Level 8 LIGHT Psychic Effect Monster ATK 2400 DEF 2400
This card’s name can only be Special Summoned by its (1)st effect once per turn.(1)If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column. (2) Once per turn (Quick Effect): You can target 1 “Jack Knight” monster you control; you can move that monster to another of your Main Monster Zones.

EXFO-JP020 Jack Knight of the Purple Dusk
Level 8 LIGHT Psychic Effect Monster ATK 2500 DEF 2000
This card’s name can only be Special Summoned by its (1)st effect once per turn, and this card’s (2)nd effect can only be used once per turn. (1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column. (2) (Quick Effect): You can target 1 “Jack Knight” monster you control; banish that monster until your next Standby Phase, then add 1 “Jack Knight” monster from your Deck to your hand, except “Jack Knight of the Purple Dusk”.

EXFO-JP021 World Legacy – “World Shield”
Level 6 DARK Machine Effect Monster ATK 0 DEF 3000
You can only use this card’s (3)rd effect once per turn. (1) This card in a Monster Zone is unaffected by the activated effects of monsters Special Summoned from the Extra Deck. (2) “World Legacy” cards you control in the same column as this card can neither be targeted nor destroyed by your opponent’s effects. (3) If this card is in your GY, during the Standby Phase: You can pay 1000 LP; Special Summon this card from the GY, then your opponent can Special Summon 1 monster from their hand or GY.

EXFO-JP022 Magic Beast Jacakal
Lv1 DARK Spellcaster Pendulum ATK 0 DEF 1400 Pendulum Scale: 4
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn. (1) If you do not control another card in your Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card.
Monster Effect:
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when it resolves. (2) You can remove 3 Spell Counters from your field, then Tribute this card; Special Summon 1 “Mythical Beast” Effect Monster from your Deck, except “Mythical Beast Jackal”.

EXFO-JP023 Mythical Beast Garuda
Level 4 LIGHT Spellcaster Pendulum Effect Monster ATK 1200 DEF 1600 Pendulum Scale: 4
Pendulum Effect:
You can only use the Pendulum Effect of this card’s name once per turn.
(1) If you do not control a card in your other Pendulum Zone: You can target 1 Spell/Trap on the field, except this card; destroy that card and this card.
Monster Effect:
You can only use the (1)st Monster Effect of this card’s name once per turn: (1) When your opponent Normal or Special Summons a monster: You can remove 3 Spell Counters from cards you control; Special Summon this card from your hand, and if you do, the monster your opponent Summoned is returned to the hand. (2) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves.

EXFO-JP024 Magical Beast Medusa / Mythical Beast Medusa
Lv4 LIGHT Spellcaster Pendulum ATK 1500 DEF 1500 PS: 4
Pendulum Effect:
You can only use this card name’s Pendulum Effect once per turn.
(1) If there is no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it.
Monster Effect:
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. (2) Once per turn, during the Battle Phase: You can remove 2 Spell Counters from your side of the field, then target 1 face-up monster; halve that monster’s ATK and DEF until the end of this turn.

EXFO-JP025 Magical Beast Basilisk / Mythical Beast Basilisk
Level 4 LIGHT Spellcaster Pendulum Effect Monster ATK 1800
DEF 500 Pendulum Scale 4
Pendulum Effect:
You can only use this card name’s Pendulum Effect once per turn.
(1) If there is no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into the Deck, except “Mythical Beast Basilisk”, then, draw 1 card.
Monster Effect:
You can only use this card name’s (2) Monster Effect once per turn.
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. (2) You can remove 3 Spell Counters from your field; return 1 “Mythical Beast” card from your Pendulum Zone or face-up from your Extra Deck to the hand.

EXFO-JP026 Mythical Beast King Jackal
Attribute DARK Types Spellcaster / Pendulum / Effect
Level 6 Pendulum Scale 4 ATK / DEF 2400 / 1400
Pendulum Effect: If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast King Jackal". You can only use this effect of "Mythical Beast King Jackal" once per turn.Monster Effect: Each time a Spell is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent's monster activates its effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.

EXFO-JP027 Magic Beast Master Cerberus
Lv8 LIGHT Spellcaster Pendulum ATK 2800 DEF 2800 PS 4
Pendulum Effect:
You can only use this card’s name Pendulum Effect once per turn.
(1) If you do not control a card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 “Mythical Beast” Effect Monster from your Deck to your hand.
Monster Effect:
(1) Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell Card resolves. (2) If there are 4 or more Spell Counters on your field, this card cannot destroyed by card effects. (3) Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it, and if you do, this card gains ATK equal to the original ATK of the banished monster until the end of this turn.

EXFO-JP028 Artifact Mjolnir
Light Fairy / Effect LV5 1300/1800
You can only use this card name’s (3) effect once per turn. (1) You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. (2) During your opponent’s turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. (3) If this card is Special Summoned during your opponent’s turn: Target 1 “Artifact” monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except “Artifact” monsters.

EXFO-JP029 Angrappler
Level 1 WATER WArrrior Tuner Effect Monster ATK 100 DEF 100
(1) When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position.

EXFO-JP030 Janshimatsu
Level 2 WIND Winged Beast Flip Effect Monster ATK 200 DEF 2000
(1) Once per turn: You can change this card to face-down Defense Position. (2) FLIP: You can draw 1 card, then, discard 1 card.

EXFO-JP031 D.D. Pursuer
Level 3 DARK Psychic Effect Monster ATK 1500 DEF 800
You can only use this card name’s effect once per turn.
(1) (Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of next turn.

EXFO-JP032 Mikuratori
DARK / Level 4 / Winged Beast / Effect 1300 ATK / 1500 DEF
(1) This card gains the following effects depending on the Main Monster Zone in which it is placed:
•Left-most: This card gains 1000 ATK and DEF.
•Right-most: This card can attack up to 2 monsters during each Battle Phase.
•Middle: This card cannot be targeted or destroyed by your opponent’s effects.
•Otherwise: Monsters in the same column as this card cannot activate their effects.

EXFO-JP033 Desmania Devil
Level 4 EARTH Beast Effect Monster ATK 1700 DEF 1400
(1) When this card destroys a monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.

EXFO-JP034 Electronic Transimulation Wattkinesis
Light Psychic / Effect LV4 1800/0
(1) (Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move it to another of your opponent’s available Main Monster Zones.

EXFO-JP035 Inspect Boarder
Level 4 LIGHT Machine Effect Monster 2000 ATK 2000 DEF
Cannot be Normal/Special Summoned while you control a monster (but can be Normal Set). (1) Each turn, each player can only activate monster effect(s) a number of times up to the number of monster card type(s) (Ritual, Fusion, Synchro, Xyz, Pendulum, and/or Link) among monsters on the field.

EXFO-JP036 Overtex Coatls
Level 7 DARK Dinosaur [Special Summon] Effect Monster
ATK 2700 DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the deck. You can only use this card name’s (2) effect once per turn. (1) Once per turn when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster from your hand or field, and if you do, negate that activation, and if you do that, destroy it. (2) If this card is sent to the GY by a card effect: You can add 1 “Evolution Pill” Spell Card from your Deck to your hand.

EXFO-JP037 Contacting “C”
Level 6 EARTH Insect Effect Monster ATK 1500 DEF 2200
(1) When your opponent Normal/Special Summons a monster: You can Special Summon this card from your hand to your opponent’s field in Defense Position. (2) If this card’s controller would Fusion, Synchro, Xyz or Link Summon, they must use this card as a material.

EXFO-JP038 Excode Talker
Link 3 WIND Cyberse Link Effect ATK 2300 Links: Up, Left, Right
Materials: 2+ Cyberse-Type Effect Monsters
You can only use the (1) effect of this card’s name once per turn.
(1) When this card is Link Summoned: You can choose a number of unused Main Monster Zones equal to the number of monsters in the Extra Monster Zone; those Main Monster Zones cannot be used while this monster remains face-up. (2) Monsters that this card points to gain 500 ATK, also they cannot be destroyed by card effects.

EXFO-JP039 Underlock Taker
Link 2 DARK Cyberse Link Effect Monster ATK 1000
Links: Left, Bottom
Materials: 2 Effect Monsters
(1) Once per turn, you can: Target 1 face-up monster that this card points to and 1 face-up opponent’s monster; that opponent’s monster loses ATK equal to the ATK of the monster this card points to until the end of this turn.

EXFO-JP040 Vector Square Archfiend
Rating 3 DARK Cyberse Link Effect Monster
Link Arrows: Top-Center, Middle-Right, Bottom-Left
Link Materials: 2+ Cyberse monsters
2400 ATK
(1) When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can Tribute 1 monster this card points to; Special Summon that destroyed monster to either player’s zone this card points to, and if you Summon that monster to your opponent’s zone, this card can make a second attack during this Battle Phase.

EXFO-JP041 Flame Administrator
Link Rating 2 FIRE Cyberse Link Effect Monster
ATK 1200
Links: Left, Bottom Right
Materials: 2 Cyberse Monsters
(1) You can only control 1 “Flame Administrator”.
(2) Link Monsters you control gain 800 ATK.

EXFO-JP042 Recovery Sorcerer
Rating 2 LIGHT Cyberse Link Effect Monster 1500 ATK
Link Arrows: Middle-Left, Bottom-Center
Link Materials: 2 Cyberse monsters
You can only use the effect with this card’s name once per turn.
(1) (Quick Effect): You can target 1 Cyberse Link Monster in your Graveyard that was destroyed this turn; Special Summon it, but it has its effects negated (if any), also it is destroyed during the End Phase.

EXFO-JP043 Security Gardna
Rating 1 LIGHT Cyberse Link Effect Monster 1000 ATK
Link Arrow: Middle-Right
Link Material: 1 Cyberse Link Monster
Cannot be used as Link Material. (1) You can only control 1 [face-up] “Security Gardna”. (2) After this card was Special Summoned, you take no effect damage for the rest of this turn. (3) The first time you would take battle or effect damage each turn, you take no damage.

EXFO-JP044 Three Burst Shot Dragon
Link 3 DARK Dragon Link ATK 2400 Links: Up, Left, Down
Materials: 2+ non-Token Monsters
(1) Once per turn, when a Spell/Trap Card, or monster effect, is activated during the Damage Step: You can negate that activation. (2) If this card attacks a Defense Position monster, inflict piercing damage to your opponent. (3) During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link 2 or lower Link Monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.

EXFO-JP045 Tindangle Acute Cerberus
Link 3 DARK Fiend Link Effect Monster ATK 0 LINK-3
3 “Tindangle” monsters
(1) While there’s 3 or more different “Tindangle” monsters in your GY, including “Tindangle Base Gardna”, this card gains 3000 ATK.
(2) This card gains 600 ATK for each “Tindangle” monster it points to. (3) When a Battle Phase in which this card declared an attack ends: Special Summon 1 “Tindangle Token” (Fiend/DARK/Level 1/ATK 0/DEF 0).

EXFO-JP046 Altergeist Hextia
Link Rating 2 FIRE Spellcaster-Type Link Effect Monster 1500 ATK
Link Markers: Bottom-Center, Middle-Left
Link Material Monsters: 2 “Altergeist” monsters
You can only use the (3)rd effect with this card’s name once per turn.
(1) This card gains ATK equal to the combined original ATK of all “Altergeist” monsters that this card points to.
(2) When a Spell/Trap Card, or Spell/Trap effect, is activated (Quick Effect): You can Tribute 1 “Altergeist” monster that this card points to; negate that activation, and if you do, destroy it.
(3) If this card is sent from the field to the Graveyard: You can add 1 “Altegeist” card from your Deck to your hand.

EXFO-JP047 Jack Knight of the World Remains
Link 3 LIGHT Cyberse Effect Monster ATK 3000
Links: Bottom Left, Bottom, Bottom Right
Materials: 2+ “Jack Knight” monsters
You can only use the (3)rd effect of this card’s name once per turn.
(1) While there are no cards in the same column as this card, it can attack directly. (2) While this card in the extra monster zone is not pointing to a card, it cannot be destroyed by effects or targeted by opponent’s card effects. (3) You can send 1 card you control in the same column as this card to the graveyard; special summon 1 “Jack Knights” card from your deck in face-up defense position.

Note: Seikon reads as “Star Mark/Remains” but is likely a play on either 聖痕 (“stigmata”) or 精魂 (“soul”), both of which are read as “seikon”.

EXFO-JP048 Skulldeat, the Chained Dracoserpent
Link Rating 4 EARTH Dragon Link Effect Monster ATK 2800
Links: Top, Bottom Left, Bottom, Bottom Right
Link Materials: 2+ monsters with different names
(1) This card gains the following effect(s) depending on the number of monsters used as its materials.
• 2+: If a monster is Normal or Special Summoned to a zone this card points to: That monster gains 300 ATK and DEF.
• 3+: Once per turn: You can Special Summon 1 monster from your hand.
• 4: When this card is Link Summoned: You can draw 4 cards, then, place 3 cards from your hand to the bottom of your Deck in any order.

EXFO-JP049 Ventriloquists Clara & Lucika
Link Rating 1 EARTH Spellcaster Effect Monster ATK 0
Link Arrow: Top
Link Material: 1 Normal Summoned/Set Monster
Cannot be Link Summoned, except during Main Phase 2.

EXFO-JP050 ド Do-Little Chimera
Link Rating 2 FIRE Beast Link Effect Monster
ATK 1400 Links: Bottom Left, Bottom Right
2 FIRE monsters
All FIRE monsters on the field gain 500 ATK and DEF, also all WATER monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of “Do-Little Chimera” once per turn.

EXFO-JP051 Linkage Hole
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a Link Rating 4 or higher monster: Destroy monsters your opponent controls, up to the number of Link Rating 3 or higher monsters you control.

EXFO-JP052 Fire Prison
Field Spell Card
(1) Dragon monsters on the field gain 300 DEF. (2) Neither player can attempt to Link Summon a Link Monster that has less Link Arrows than any Link Monster already on the field, also only Link Monsters can attack. (3) If there are 2 or more Cyberse Link monsters on the field, apply the following effects:
• When a Cyberse monster’s activated effect resolves, negate that effect.
• Cyberse monsters on the field cannot attack, or be targeted for attacks or effects.

EXFO-JP053 Revolve Boot Sector
Field Spell Card
You can only use this card name’s (2) effect once per turn.
(1) “rokket” monsters you control gain 300 ATK and DEF.
(2) You can activate 1 of these effects;
• Special Summon up to 2 “rokket” monsters with different names from your hand in Defense Position
• If your opponent controls more monsters than you do, you can Special Summon “rokket” monsters with different names from your GY in Defense Position, up to the monster deficit.

EXFO-JP054 Protected Sky of Nagel
Continuous Spell Card
You can only use this card’s name’s (3)rd effect once per turn:
(1) “Tindangle” monsters you control cannot be destroyed by battle or by your opponent’s card effects.
(2) The first time a “Tindangle” monster you control inflicts battle damage to your opponent this turn, double that battle damage.
(3) You can banish this card from the GY, then discard 1 “Tindangle” card. Add 1 “Protected Sky of Nagel” from your Deck to your hand.

TL note: Likely based on Nagel points, since “ten” written as 点 is the word for “point”. It may also be a further play on words – “shugo” as written here does mean “protection”, but “shuugou” written as 集合 means “meeting” or “set”.

EXFO-JP055 Euler Circuit
Field Spell Card
You can only use the (3)rd effect of this card’s name once per turn.
(1) If you control 3 or more “Tindangle” monsters, monsters your opponent controls cannot attack. (2) During your Standby Phase: You can target 1 “Tindangle” monster you control; Give control of that monster to your opponent. (3) You can banish this card from your GY, then discard 1 “Tindangle” card; add 1 “Euler Circuit” from your Deck to your hand.

EXFO-JP056 Scars Left by the World Legacy
Field Spell Card
(1) “Jack Knight” monsters gain 300 ATK and DEF.
(2) Once per turn: You can discard 1 “Jack Knight” monster or “World Legacy” card; draw 1 card.
(3) You can banish 6 different “Jack Knight” monsters from your Graveyard and/or face-up on your side of the field; send all cards in your opponent’s hand and in their Extra Deck to the Graveyard.

EXFO-JP057 Key to the World Legacy
Continuous Spell Card
(1) When this card is activated: You can target 1 of your banished “Jack Knight” monsters or “World Legacy” cards; add that card to the hand.
(2) If you control a “Jack Knight” monster, the activated effects of your opponent’s Trap Cards in the same column as that monster are negated.

EXFO-JP058 Magic Boost
Quick-Play Spell Card
You can only activate 1 of this card’s name per turn.
(1) Send the top 2 cards of your Deck to the Graveyard, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on that card. (2) If this card in its owner’s possession is destroyed by an opponent’s card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it.

EXFO-JP059 Glory of the Noble Knights
Quick-Play Spell Card
You can only activate a card with this name once per turn.
(1) Target 1 “Noble Knight” monster you control; choose 1 Equip Spell Card from your Deck that can be equipped to that monster and equip it to that monster.

EXFO-JP060 Guardian’s Force
Equip Spell Card
(1) When the equipped monster declares an attack: Place 1 Spell Counter on this card. (2) It gains 500 ATK and DEF for each Spell Counter on this card. (3) If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field instead.

EXFO-JP061 Pendulum Paradox
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) add 2 face-up pendulum monsters with the same pendulum scale but different names from your extra deck to your hand.

EXFO-JP062 Localized Trunade
Normal Spell Card
(1) Return all Set Spell/Trap Cards on the field to the hand.

EXFO-JP063 Downbeat
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1): Tribute 1 face-up monster you control; Special Summon from your Deck, 1 monster with the same Type and Attribute as that Tributed monster, but 1 Level lower than the original Level of that Tributed monster.

EXFO-JP064 Asport
Quick-Play Spell Card
(1) Target 1 monster in your Main Monster Zone; move it to another of your Main Monster Zones.

EXFO-JP065 Role Reversal
Spell Quick-Play
(1) If your LP is more than your opponent’s, swap LP with your opponent.

EXFO-JP066 Parallel Port Armor
Normal Trap Card
(1) Target 1 Link Monster you control; equip it with this card. It cannot be targeted for your opponent’s card effects, also it cannot be destroyed by battle. (2) You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; that monster can attack twice during each Battle Phase this turn.

EXFO-JP067 Cynet Refresh
Normal Trap Card
(1) When an opponent’s Cyberse monster declares an attack: Destroy as many monsters in both players’ Main Monster Zones as possible, and if you do, during the End Phase of this turn, Special Summon, to their owners’ sides of the field, as many Cyberse Link Monsters as possible that are in the GYs because they were destroyed by this effect and sent there this turn.
(2) When an opponent’s monster effect is activated: You can banish this card from the GY; until the end of the turn, Cyberse Link monsters you control are unaffected by card effects, except their own.

EXFO-JP068 Borrel Refrigeration
Normal Trap Card
(1) Tribute 1 “Rokket” monster, then target 1 “Borrel” Link Monster you control; equip this card to that target. It gains this effect.
• Once per turn (Quick Effect): You can target 1 monster you control; during this turn, that monster cannot be destroyed by battle or card effects.

EXFO-JP069 Tindangle Delaunay
Normal Trap Card
(1) When you take battle damage due to the attack of your opponent’s monster, while there’s 3 or more “Tindangle” monsters in your Graveyard: Destroy the monster that attacked, then Special Summon 1 “Tindangle Acute Cerberus” from your Extra Deck.
(2) If you control no monsters in an Extra Monster Zone: You can banish this card from the GY, then target 3 “Tindangle” monsters in your GY that have different names; Special Summon those monsters in face-down Defense Position.

EXFO-JP070 Altergeist Materialization
Normal Trap Card
You can only use the (2)nd effect with this card’s name once per turn.(1) Activate this card by targeting 1 “Altergeist” monster in your Graveyard; Special Summon it in Attack Position, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster. (2) You can banish this card from your Graveyard, then target 1 “Altergeist” Trap Card in your Graveyard; add it to your hand.

EXFO-JP071 Whispers of the World Legacy
Continuous Trap Card
(1) When this card is activated: You can target 1 Level 6 or higher monster on the field; that monster gains 1000 ATK and DEF until the end of the turn.
(2) If you control a “Jack Knight” monster, the activated effects of your opponent’s Spell Cards in the same column as that monster are negated.

EXFO-JP072 True Depths Sleeping Inside The World Legacy
Continuous Trap Card
(1) When this card is activated: You can target 1 Level 5 or higher monster in your Graveyard; Special Summon that monster. When this card leave the field, destroy that monster.
(2) If you control a “Jack Knight” monster, the activated effects of monsters your opponent controls in the same column as that monster are negated.

EXFO-JP073 Magical Burst
Continuous Trap Card
You can only use this card’s name (2) effect once per turn. (1) Each time an opponent’s monster effect is activated, place 1 Spell Counter on this card when that effect resolves. (2) You can send this card with 6 or more Spell Counters to the Graveyard; add 1 Spell Card from your Deck to your hand

EXFO-JP074 Ghostrick Reform
Card type Trap Property Normal
Target 1 "Ghostrick" Field Spell you control; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; Special Summon 1 "Ghostrick" Xyz Monster from your Extra Deck with a different name from that target, by using that target as material. (This is treated as an Xyz Summon. Transfer that target's materials to the Summoned monster.) You can only use this effect of "Ghostrick Reform" once per turn.

EXFO-JP075 Call of the Archfiend
Continuous Trap Card
You can only use this card’s (1)st effect once per turn.
(1) Target 1 Level 5 or higher Fiend-Type monster in your GY; discard 1 Fiend-Type monster from your hand, and if you do, Special Summon the target monster.

EXFO-JP076 Sensor Differntiation
Trap Continuous
(1) Each player can only control 1 monster of each Type. Send all other face-up monsters they control to the GY.

EXFO-JP077 GUY Dance
Trap Normal
You can only apply 1 card effect with this card’s name per Duel.
(1) Select 1 of your opponent’s unused Main Monster Zones; while that zone is usable, if your opponent would Normal/Special Summon, or Set a monster to a Main Monster Zone, they must use that zone. This effect is applied until that zone becomes occupied.

EXFO-JP078 Critical Timing
Trap Counter
(1) When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate that activation, and if you do, destroy it.

EXFO-JP079 Parthian Shot
Counter Trap Card
(1) When the Battle Phase ends: It now becomes the End Phase of this turn.

EXFO-JP080 Friendly Fire
Normal Trap Card
(1) Target 1 card you control; destroy that card.
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