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[OCG] 17/04/18 Collector’s Pack 2018- update!

 
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MensagemEnviada: Fri Mar 16, 2018 11:24 pm    Assunto: [OCG] 17/04/18 Collector’s Pack 2018- update! Responder com Citação



[OCG] 15/03/18; Collector’s Pack 2018



Collectors Pack 2018 is a Booster Pack in the Yu-Gi-Oh! Official Card Game (OCG).

Features
◾ Includes cards used by Duke Devlin, Z-one, and Varis.
◾ Includes members/support for the Galaxy, Galaxy-Eyes, Number, Photon, Timelord, and Topologic archetype/series

Breakdown
There are 5 cards per pack:
◾ 15 packs per Japanese box.
The set contains 45 cards, including:
◾ 4 Ultra Rares
◾ 5 Super Rares
◾ 10 Rares
◾ 26 Commons ◾ In the Japanese version all Super Rare and Ultra Rare cards come in Collectors Rare.

================================

Collector’s Pack 2018 Card List

CP18-JP001 "Orgoth the Relentless"
CP18-JP002 Summon Dice
CP18-JP003
CP18-JP004
CP18-JP005
CP18-JP006
CP18-JP007
CP18-JP008
CP18-JP009
CP18-JP010
CP18-JP011
CP18-JP012
CP18-JP013 Litmus Doom Swordsman
CP18-JP014 Litmus Doom Ritual
CP18-JP015
CP18-JP016
CP18-JP017
CP18-JP018 Living Fossil
CP18-JP019
CP18-JP020
CP18-JP021 Michion, the Timelord
CP18-JP022 Hairon, the Timelord
CP18-JP023 Raphion, the Timelord
CP18-JP024 Gabrion, the Timelord
CP18-JP025 "Sandaion, the Timelord"
CP18-JP026 Metaion, the Timelord
CP18-JP027 Nonexistence
CP18-JP028 Endless Emptiness
CP18-JP029 Infinite Light
CP18-JP030
CP18-JP031
CP18-JP032 Number 75: Gossip Shadow of Confusion
CP18-JP033 "Number 90: Galaxy-Eyes Photon Lord"
CP18-JP034 Iron Draw
CP18-JP035
CP18-JP036 Hayate the Earth Star
CP18-JP037 Tenma the Sky Star
CP18-JP038 Kaiki the Unity Star
CP18-JP039 Idaten the Conqueror Star
CP18-JP040 Shura the Combat Star
CP18-JP041
CP18-JP042
CP18-JP043 "Topologic Gamble Dragon"
CP18-JP044 Borrelguard Dragon
CP18-JP045

=======================

Collector’s Pack 2018 Spoiler

CP18-JP001 Orgoth the Relentless
Level 7 EARTH Warrior Effect Monster 2500/2450
(1) Once per turn: You can roll a six-sided die 3 times and have this card gain ATK/DEF equal to the total roll x 100 until the end of your opponent’s turn, then, if exactly 2 of the results were the same, apply the appropriate effect, or if all 3 of the results were the same, apply all of these effects.
-1 or 2: This card cannot be destroyed by battle or card effect until the end of your opponent’s turn.
-3 or 4: Draw 2 cards.
-5 or 6: This turn, this card can attack directly.

CP18-JP002 Summon Dice
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Pay 1000 LP; Roll a die and apply the result.
• 1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster.
• 3 or 4: You can Special Summon 1 monster from your GY.
• 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand.

CP18-JP013 Litmus Doom Swordsman
Level 8 DARK Warrior Ritual Effect MonsterATK 0 DEF 0
You can Ritual Summon this card with “Litmus Doom Ritual”.
(1) Unaffected by Trap effects, also cannot be destroyed by battle.
(2) While a Trap Card is face-up on the field, this card gains 3000 ATK/DEF.(3) If this Ritual Summoned card in its owner’s control is destroyed by an opponent’s card (by battle or by card effect): You can target 1 Trap Card in either GY; Set it.

CP18-JP014 Litmus Doom Ritual
Ritual Spell Card
This card is used to Ritual Summon “Litmus Doom Swordsman”. You can only use the (2)nd effect with this card’s name once per turn.
(1) Ritual Summon 1 “Litmus Doom Swordsman” from your hand, by Tributing monsters from your hand and/or field whose total Levels equal or exceed 8.(2) If this card is in your GY: You can target 1 “Litmus Doom Swordsman” in your GY; shuffle both this card and the targeted monster into the Deck, then draw 1 card.

CP18-JP018 Living Fossil
Equip Spell Card
You can only activate a card with this card’s name once per turn.
(1) Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it, and if you do, banish it when it leaves the field, also banish it when this card leaves the field, also equip this card to it. (2) The equipped monster loses 1000 ATK/DEF and has its effects negated.

CP18-JP021 Michion, the Timelord
Level 10 FIRE Fairy Effect Monster ATK 0 DEF 0
Cannot be Special Summoned from the Deck. (1) If you control no monsters, you can Normal Summon this card without Tributing.
(2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. (3) At the end of the Battle Phase, if this card battled: Halve your opponent’s LP. (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

CP18-JP022 Hairon, the Timelord
Level 10 EARTH Fairy Effect Monster ATK 0 DEF 0
Cannot be Special Summoned from the Deck. (1) If you control no monsters, you can Normal Summon this card without Tributing.
(2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. (3) At the end of the Battle Phase, if this card battled: Activate this effect; if your current LP is lower than your opponent’s LP, inflict the difference as damage to your opponent. (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

CP18-JP023 Raphion, the Timelord
Level 10 WIND Fairy Effect Monster ATK 0 DEF 0
Cannot be Special Summoned from the Deck. (1) If you control no monsters, you can Normal Summon this card without Tributing. (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. (3) At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 face-up monster your opponent controls that this card battled this turn. (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

CP18-JP024 Gabrion, the Timelord
Level 10 WATER Fairy Effect Monster ATK 0 DEF 0
Cannot be Special Summoned from the Deck. (1) If you control no monsters, you can Normal Summon this card without Tributing.
(2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. (3) At the end of the Battle Phase, if this card battled: Shuffle all cards your opponent controls into the Deck, then, your opponent draws that same number of cards that were returned to their Deck. (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

CP18-JP025 Sandaion, the Timelord
Level 10 LIGHT Fairy Effect Monster ATK 4000 DEF 4000
Cannot be Special Summoned from the Deck.
(1) You can only control 1 face-up “Sandaion, the Timelord”. (2) If only your opponent controls a monster, you can Normal Summon this card without Tributing. (3) Cannot be destroyed by battle or card effects, also neither player takes battle damage from battles involving this card. (4) At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. (5) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

CP18-JP027 Nonexistence
Continuous Trap Card
(1) Cannot be destroyed by an opponent’s card effect. This effect can only be used once while this card is face-up on the field.(2) Once per turn, you can activate 1 of these effects.
• You can discard 1 Level 10 monster; draw 1 card.
• If you control no other cards in your Spell & Trap Zone: You can target 1 “Timelord” monster in your GY; shuffle that monster into the Deck, then you can Set 1 “Endless Emptiness” from your hand or Deck.

CP18-JP028 Endless Emptiness
Continuous Trap Card
Activate this card by sending 1 face-up “Nonexistence” from your Spell & Trap Zone to the GY.(1) Once per turn, this card cannot be destroyed by an opponent’s card effect. (2) Once per turn, you can activate 1 of these effects.
• During either player’s Main Phase: You can Special Summon 1 “Timelord” monster from your hand.
• Target 1 “Timelord” monster in your GY; shuffle that monster into the Deck, then you can Set 1 “Infinite Light” from your hand or Deck to your Spell & Trap Zone.

CP18-JP029 Infinite Light
Continuous Trap Card
Activate by sending 1 face-up “Endless Emptiness” in your Spell & Trap Zone to the GY.(1) Cannot be destroyed by an opponent’s card effect. (2) “Timelord” monsters you control cannot be targeted by card effects, also neither player can return “Timelord” monsters on the field to the Deck. (3) Once per turn, if you control no monsters: You can Special Summon up to 3 “Timelord” monsters with different names, 1 each from your hand, Deck, and/or GY, ignoring the Summoning conditions.

CP18-JP032 Number 75: Gossip Shadow of Confusion
Rank 3 WIND Spellcaster Xyz Effect Monster ATK 1000 DEF 2600
Materials: 2+ Level 3 monsters
You can only use the (2)nd effect with this card’s name once per turn.
(1) Once per turn, when an opponent’s monster effect is activated (Quick Effect): You can detach 2 Xyz Materials from this card; that effect becomes “Each player draws 1 card.”.
(2) You can target 1 other “Number” Xyz Monster you control; attach this card to that monster as Xyz Material. (Xyz Materials attached to this card also become Xyz Materials on that monster.)

CP18-JP033 Number 90: Galaxy-Eyes Photon Lord
Rank 8 LIGHT Warrior Xyz Effect Monster ATK 2500 DEF 3000
Xyz Materials: 2 Level 8 monsters
You can use the (2)nd and (3rd) effects with this card’s name only once per turn, each. (1) Cannot be destroyed by card effects while it has “Photon” Xyz Material. (2) When an opponent’s monster effect is activated (Quick Effect): You can detach 1 Xyz Material from this card; negate that activation, then, if the detached Material was a “Galaxy” card, destroy the activated card. (3) During your opponent’s turn (Quick Effect): You can activate this effect; choose 1 “Photon” or “Galaxy” card in your Deck, and if you do, either add it to your hand or attach it to this card as Xyz Material.

CP18-JP034 Iron Draw
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards, also for the rest of this turn after this card resolves, you cannot Special Summon monsters more than one time.

CP18-JP036 Hayate the Earth Star
Level 5 EARTH Warrior Effect Monster ATK 2100 DEF 0
You can only use the (2)nd effect with this card’s name once per turn.
(1) If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing.
(2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand.
(3) Once per turn, when a Warrior monster you control is targeted for an attack: You can have this card lose 500 ATK, and if it does, negate that attack.

CP18-JP037 Tenma the Sky Star
Level 5 LIGHT Warrior Effect Monster ATK 2100 DEF 1000
You can only use the (2)nd effect with this card’s name once per turn.
(1) If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing.
(2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. (3) Once per turn, when an opponent’s card or card effect is activated that targets a Warrior monster(s) you control (Quick Effect): You can have this card lose 500 ATK, and if it does, negate that activation, and if you do that, destroy it.

CP18-JP038 Kaiki the Unity Star
Level 5 LIGHT Warrior Effect Monster ATK 1000 DEF 2100
You can only use each effect among the (1)st and (2)nd effects with this card’s name once per turn (1) If this card is Special Summoned: You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. (2) During your opponent’s turn, if you control a Level 5 or higher Warrior monster whose ATK is different from its original ATK (Quick Effect): You can Special Summon this card from the GY.

CP18-JP039 Idaten the Conqueror Star
Level 10 LIGHT Warrior Fusion Effect Monster ATK 3000 DEF 2200
Fusion Materials: 2 Level 5 or higher Warrior monsters
You can only use the (1)st effect with this card’s name once per turn.
(1) If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. (2) Once per turn: You can discard any number of cards; this card gains 200 ATK for each. (3) If this card battles an opponent’s monster whose Level is equal to or lower than this card’s, during damage calculation: You can activate this effect once per battle; during this damage calculation only, that opponent’s monster’s ATK becomes 0.

CP18-JP040 Shura the Combat Star
Level 12 DARK Warrior Fusion Effect Monster ATK 0 DEF 0
Fusion Materials: “Idaten the Conqueror Star” + 1 Level 5 or higher Warrior monster
(1) Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls become 0. (2) If 2 monsters battle, during damage calculation: You can activate this effect once per battle; during this damage calculation only, each of those battling monsters gains ATK equal to its own Level x 200. (3) If this Fusion Summoned card in its owner’s control is sent to the GY because it was destroyed by an opponent’s card (by battle or by card effect): You can Special Summon 1 “Idaten the Conqueror Star” from your Extra Deck (this is treated as a Fusion Summon).

CP18-JP043 Topologic Gamble Dragon
Link 4 DARK Cyberse Link Effect Monster 3000 ATK
Link Arrows: Top-Center, Middle-Left, Middle-Right, Bottom-Center
Link Materials: 2+ Effect Monsters
You can only one effect per turn among the (1)st and (2)nd effects with this card’s name, and only once that turn.
(1) If another monster(s) is Special Summoned to a zone a Link Monster points to while this card is already in a Monster Zone: randomly discard up to 2 cards, then have your opponent randomly discard the same number of cards.
(2) During your Main Phase, while this card is Extra Linked: You can activate this effect; have your opponent discard as many cards as possible (max. 2), then, if your opponent has no cards in their hand because of this effect, inflict 3000 damage to your opponent.

CP18-JP044 Borrelguard Dragon
Link 4 DARK Dragon Link Effect MonsterATK 3000
Link Arrows: Top-Center, Middle-Right, Bottom-Center, Bottom-Right
Link Materials: 3+ Effect Monsters
(1) Cannot be destroyed by card effects.(2) Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon, from either player’s GY, 1 monster that was sent there this turn because it was destroyed this turn, but it has its effects negated.(3) Once per turn (Quick Effect): You can target 1 monster on the field; change that monster to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect’s activation.
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