Home
     Login or Cadastre-se HomeHome     AccountYour Account     ForumsForums     DownloadsDownloads  DownloadsWallpapers   
SHADOW REALMS: Forums


www.shadowrealms.com.br Exibir tópico - [OCG] 17/04/18 Collector’s Pack 2018 full spoiler
FAQFAQ  PesquisarPesquisar  RegistrarRegistrar  PerfilPerfil  MembrosMembros  GruposGrupos  Entrar e ver Mensagens ParticularesEntrar e ver Mensagens Particulares  LoginLogin 

[OCG] 17/04/18 Collector’s Pack 2018 full spoiler

 
Responder Mensagem    www.shadowrealms.com.br - Índice do Fórum -> Templo do Pharaoh
Exibir mensagem anterior :: Exibir próxima mensagem  
Autor Mensagem
WOLTARR
Jack Faust is my name...


Registrado em: May 01, 2007
Mensagens: 14556
Localização: SAO PAULO

MensagemEnviada: Fri Mar 16, 2018 11:24 pm    Assunto: [OCG] 17/04/18 Collector’s Pack 2018 full spoiler Responder com Citação



[OCG] 15/03/18; Collector’s Pack 2018



Collectors Pack 2018 is a Booster Pack in the Yu-Gi-Oh! Official Card Game (OCG).

Features
◾ Includes cards used by Duke Devlin, Z-one, and Varis.
◾ Includes members/support for the Galaxy, Galaxy-Eyes, Number, Photon, Timelord, and Topologic archetype/series

Breakdown
There are 5 cards per pack:
◾ 15 packs per Japanese box.
The set contains 45 cards, including:
◾ 4 Ultra Rares
◾ 5 Super Rares
◾ 10 Rares
◾ 26 Commons ◾ In the Japanese version all Super Rare and Ultra Rare cards come in Collectors Rare.

================================

Collector’s Pack 2018 Card List

CP18-JP001 "Orgoth the Relentless"
CP18-JP002 Summon Dice
CP18-JP003 Flying Elephant
CP18-JP004 Cinderella
CP18-JP005 Pumpkin Carriage
CP18-JP006 Iron Hans
CP18-JP007 Iron Knight
CP18-JP008 Glife the Phantom Bird
CP18-JP009 Hexe Trude
CP18-JP010 Golden Castle of Stromberg
CP18-JP011 Glass Slippers
CP18-JP012 Iron Cage
CP18-JP013 Litmus Doom Swordsman
CP18-JP014 Litmus Doom Ritual
CP18-JP015 Living Fossil
CP18-JP016 Emergency Cyber
CP18-JP017 Born from Draconis
CP18-JP018 Cyber Eltanin
CP18-JP019 Cyber Larva
CP18-JP020 Slash Draw
CP18-JP021 Michion, the Timelord
CP18-JP022 Hairon, the Timelord
CP18-JP023 Raphion, the Timelord
CP18-JP024 Gabrion, the Timelord
CP18-JP025 "Sandaion, the Timelord"
CP18-JP026 Metaion, the Timelord
CP18-JP027 Nonexistence
CP18-JP028 Endless Emptiness
CP18-JP029 Infinite Light
CP18-JP030 Number 27: Dreadnought Battleship Dreadnoid
CP18-JP031 Number 67: Paradicesmasher
CP18-JP032 Number 75: Gossip Shadow of Confusion
CP18-JP033 "Number 90: Galaxy-Eyes Photon Lord"
CP18-JP034 Iron Draw
CP18-JP035 Glorious Numbers
CP18-JP036 Hayate the Earth Star
CP18-JP037 Tenma the Sky Star
CP18-JP038 Kaiki the Unity Star
CP18-JP039 Idaten the Conqueror Star
CP18-JP040 Shura the Combat Star
CP18-JP041 Hibernation Dragon
CP18-JP042 Triggering Wurm
CP18-JP043 "Topologic Gamble Dragon"
CP18-JP044 Borrelguard Dragon
CP18-JP045 Flash Charge Dragon

=======================

Collector’s Pack 2018 rarity card list

ULTRA RARE
CP18-JP001 Orgoth the Relentless
CP18-JP025 Sandaion, the Timelord
CP18-JP033 Number 90: Galaxy-Eyes Photon Lord
CP18-JP043 Topologic Gumblar Dragon

SUPER RARE
CP18-JP010 Golden Castle of Stromberg
CP18-JP016 Emergency Cyber
CP18-JP020 Slash Draw
CP18-JP030 Number 27: Dreadnought Battleship Dreadnoid
CP18-JP044 Borrelguard Dragon

RARE
CP18-JP004 Cinderella
CP18-JP006 Iron Hans
CP18-JP013 Litmus Doom Swordsman
CP18-JP015 Living Fossil
CP18-JP024 Gabrion, the Timelord
CP18-JP032 Number 75: Gossip Shadow of Confusion
CP18-JP034 Iron Draw
CP18-JP040 Shura the Combat Star
CP18-JP041 Hibernation Dragon
CP18-JP045 Flash Charge Dragon

SHORT PRINT RARE
CP18-JP003 Flying Elephant
CP18-JP019 Cyber Larva

COMMON
CP18-JP002 Summon Dice
CP18-JP005 Pumpkin Carriage
CP18-JP007 Iron Knight
CP18-JP008 Glife the Phantom Bird
CP18-JP009 Hexe Trude
CP18-JP011 Glass Slippers
CP18-JP012 Iron Cage
CP18-JP014 Litmus Doom Ritual
CP18-JP017 Born from Draconis
CP18-JP018 Cyber Eltanin
CP18-JP021 Michin, the Timelord
CP18-JP022 Hailon, the Timelord
CP18-JP023 Raphion, the Timelord
CP18-JP026 Metaion, the Timelord
CP18-JP027 Nonexistence
CP18-JP028 Endless Emptiness
CP18-JP029 Infinite Light
CP18-JP031 Number 67: Paradicesmasher
CP18-JP035 Glorious Numbers
CP18-JP036 Hayate the Earth Star
CP18-JP037 Tenma the Sky Star
CP18-JP038 Kaiki the Unity Star
CP18-JP039 Idaten the Conqueror Star
CP18-JP042 Triggering Wurm

=======================

Collector’s Pack 2018 Spoiler

CP18-JP001 Orgoth the Relentless
Level 7 EARTH Warrior Effect Monster 2500/2450
(1) Once per turn: You can roll a six-sided die 3 times and have this card gain ATK/DEF equal to the total roll x 100 until the end of your opponent’s turn, then, if exactly 2 of the results were the same, apply the appropriate effect, or if all 3 of the results were the same, apply all of these effects.
-1 or 2: This card cannot be destroyed by battle or card effect until the end of your opponent’s turn.
-3 or 4: Draw 2 cards.
-5 or 6: This turn, this card can attack directly.

CP18-JP002 Summon Dice
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Pay 1000 LP; Roll a die and apply the result.
• 1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster.
• 3 or 4: You can Special Summon 1 monster from your GY.
• 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand.

CP18-JP003 Flying Elephant
Level 4 WIND Beast Effect Monster ATK 1850 DEF 1300
(1) The first time this card would be destroyed by an opponent’s card effect during each of your opponent’s turns, it is not destroyed.
(2) During the End Phase, if this card’s (1)st effect was applied this turn (and was not negated): Apply this effect to it during your next turn.
• When this card inflicts battle damage to your opponent by a direct attack, you win the Duel.

CP18-JP004 Cinderella
Level 4 LIGHT Fairy Effect Monster ATK 300 DEF 600
You can only use this card name’s (1) effect once per turn.
(1) If this card is Normal/Special Summoned: You can Special Summon 1 “Pumpkin Carriage” from your hand or Deck. In addition, if “Golden Castle of Stromberg” is in the Field Zone, you can equip 1 “Glass Slippers” from your Deck to this card. (2) When this card inflicts battle damage to your opponent by a direct attack: You can target 1 “Glass Slippers” equipped to this card and 1 face-up monster on the field; equip that “Glass Slippers” to that second target.

CP18 -JP005 Pumpkin Carriage
Level 3 EARTH Plant Effect Monster ATK 0DEF 300
(1) “Cinderella” you control can attack directly.(2) “Golden Castle of Stromberg” you control cannot be destroyed by card effects, and cannot be targeted by an opponent’s card effect.

CP18-JP006 Iron Hans
Level 4 EARTH Warrior Effect Monster ATK 1200 DEF 800
You can only use this card name’s (1) effect once per turn.
(1) If this card is Summoned: You can Special Summon 1 “Iron Knight” from your Deck. If “Golden Castle of Stromberg” is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from your Extra Deck for the rest of this turn. (2) If there “Golden Castle of Stromberg” is in the Field Zone, this card gains 1000 ATK for each “Iron Knight” you control.

CP18-JP007 Iron Knight
Level 4 EARTH Warrior Effect Monster LV4 1700/1700
You can only use this card name’s (2) effect once per turn. (1) If you control “Iron Hans”, this card loses 1000 ATK. (2) If this card is sent from the field to the GY by a card effect, or if it is destroyed by battle: You can add 1 “Iron Hans” from your Deck to your hand. If “Golden Castle of Stromberg” is in the Field Zone, you can add 1 Warrior monster instead.

CP18-JP008 Glife the Phantom Bird
Level 4 WIND Winged Beast Effect Monster ATK 1500 DEF 1500
You can only use the (2)nd effect with this card’s name once per turn.
(1) You can discard this card; add 1 “Golden Castle of Stromberg” from your Deck to your hand. (2) If this card is Normal or Special Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; destroy it.

CP18-JP009 Hexe Trude
Level 8 DARK Spellcaster Effect Monster ATK 2600 DEF 2100
(1) While “Golden Castle of Stromberg” is in the Field Zone, this card can be Normal Summoned (but not Normal Set) without Tributing.
(2) Once per turn, if “Golden Castle of Stromberg” is in the Field Zone: You can target 1 card on the field; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn. (3) When this card destroys an opponent’s monster by battle: You can target 1 face-up monster you control; that monster gains 400 ATK.

CP18-JP010 Golden Castle of Stromberg
Field Spell Card
Once per turn, during your Standby Phase, you must either banish the top 10 cards of your Deck face-down, or destroy this card.
You can only use this card name’s (1) effect once per turn. (1) During your Main Phase: You can Special Summon 1 monster whose text specifically lists the card name “Golden Castle of Stromberg” from your Deck. You cannot Normal Summon/Set during the turn you activate this effect. (2) When an opponent’s monster declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half its ATK.

CP18-JP011 Glass Slippers
Equip Spell Card
You can only use the (2)nd effect with this card’s name once per turn.
(1) While the equipped monster’s Type is Fairy, it gains 1000 ATK. While the equipped monster’s Type is not Fairy, it cannot attack, also it loses 1000 ATK. (2) If this card is sent to the GY because the monster it was equipped to was destroyed: You can target 1 “Cinderella” you control; equip this card to that target.

CP18-JP012 Iron Cage
Continuous Spell Card
You can only activate a card with this card’s name once per turn.
(1): When this card resolves: Send 1 monster you control to the GY. If “Golden Castle of Stromberg” is in the Field Zone, you can send 1 monster your opponent controls to the GY instead. (2): During your Standby Phase: You can target 1 monster in either GY that was sent there by this card’s (1) effect; destroy this card, and if you do, Special Summon that target to your field.

CP18-JP013 Litmus Doom Swordsman
Level 8 DARK Warrior Ritual Effect MonsterATK 0 DEF 0
You can Ritual Summon this card with “Litmus Doom Ritual”.
(1) Unaffected by Trap effects, also cannot be destroyed by battle.
(2) While a Trap Card is face-up on the field, this card gains 3000 ATK/DEF.(3) If this Ritual Summoned card in its owner’s control is destroyed by an opponent’s card (by battle or by card effect): You can target 1 Trap Card in either GY; Set it.

CP18-JP014 Litmus Doom Ritual
Ritual Spell Card
This card is used to Ritual Summon “Litmus Doom Swordsman”. You can only use the (2)nd effect with this card’s name once per turn.
(1) Ritual Summon 1 “Litmus Doom Swordsman” from your hand, by Tributing monsters from your hand and/or field whose total Levels equal or exceed 8.(2) If this card is in your GY: You can target 1 “Litmus Doom Swordsman” in your GY; shuffle both this card and the targeted monster into the Deck, then draw 1 card.

CP18-JP015 Living Fossil
Equip Spell Card
You can only activate a card with this card’s name once per turn.
(1) Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it, and if you do, banish it when it leaves the field, also banish it when this card leaves the field, also equip this card to it. (2) The equipped monster loses 1000 ATK/DEF and has its effects negated.

CP18-JP016 Emergency Cyber
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1): Add, from your Deck to your hand, either 1 “Cyber Dragon” monster or 1 LIGHT Machine monster that cannot be Normal Summoned/Set.(2): If this card is sent to the GY because your opponent’s card negated this card’s activation: You can discard 1 card from your hand; add this card from the GY to your hand.

CP18-JP017 Born from Draconis
Normal Trap Card
During the turn this card is activated, you cannot Special Summon monsters, except with this card’s effect.
(1) Banish all face-up LIGHT Machine monsters from your field and GY; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF becomes the number of monster(s) banished to activate this card x 500, also it is unaffected by card effects (except its own).

CP18-JP020 Slash Draw
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Discard 1 card; Send to the GY cards from the top of your Deck equal to the number of cards your opponent controls, then draw 1 card, and if you do, show it, then send it to the GY if it is “Slash Draw”, and if you do that, destroy all cards on the field, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If it is not “Slash Draw”, shuffle into the Deck cards from your GY equal to the number of cards sent from the Deck to the GY by this effect.

CP18-JP021 Michion, the Timelord
Level 10 FIRE Fairy Effect Monster ATK 0 DEF 0
Cannot be Special Summoned from the Deck. (1) If you control no monsters, you can Normal Summon this card without Tributing.
(2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. (3) At the end of the Battle Phase, if this card battled: Halve your opponent’s LP. (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

CP18-JP022 Hairon, the Timelord
Level 10 EARTH Fairy Effect Monster ATK 0 DEF 0
Cannot be Special Summoned from the Deck. (1) If you control no monsters, you can Normal Summon this card without Tributing.
(2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. (3) At the end of the Battle Phase, if this card battled: Activate this effect; if your current LP is lower than your opponent’s LP, inflict the difference as damage to your opponent. (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

CP18-JP023 Raphion, the Timelord
Level 10 WIND Fairy Effect Monster ATK 0 DEF 0
Cannot be Special Summoned from the Deck. (1) If you control no monsters, you can Normal Summon this card without Tributing. (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. (3) At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 face-up monster your opponent controls that this card battled this turn. (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

CP18-JP024 Gabrion, the Timelord
Level 10 WATER Fairy Effect Monster ATK 0 DEF 0
Cannot be Special Summoned from the Deck. (1) If you control no monsters, you can Normal Summon this card without Tributing.
(2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. (3) At the end of the Battle Phase, if this card battled: Shuffle all cards your opponent controls into the Deck, then, your opponent draws that same number of cards that were returned to their Deck. (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

CP18-JP025 Sandaion, the Timelord
Level 10 LIGHT Fairy Effect Monster ATK 4000 DEF 4000
Cannot be Special Summoned from the Deck.
(1) You can only control 1 face-up “Sandaion, the Timelord”. (2) If only your opponent controls a monster, you can Normal Summon this card without Tributing. (3) Cannot be destroyed by battle or card effects, also neither player takes battle damage from battles involving this card. (4) At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. (5) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

CP18-JP027 Nonexistence
Continuous Trap Card
(1) Cannot be destroyed by an opponent’s card effect. This effect can only be used once while this card is face-up on the field.(2) Once per turn, you can activate 1 of these effects.
• You can discard 1 Level 10 monster; draw 1 card.
• If you control no other cards in your Spell & Trap Zone: You can target 1 “Timelord” monster in your GY; shuffle that monster into the Deck, then you can Set 1 “Endless Emptiness” from your hand or Deck.

CP18-JP028 Endless Emptiness
Continuous Trap Card
Activate this card by sending 1 face-up “Nonexistence” from your Spell & Trap Zone to the GY.(1) Once per turn, this card cannot be destroyed by an opponent’s card effect. (2) Once per turn, you can activate 1 of these effects.
• During either player’s Main Phase: You can Special Summon 1 “Timelord” monster from your hand.
• Target 1 “Timelord” monster in your GY; shuffle that monster into the Deck, then you can Set 1 “Infinite Light” from your hand or Deck to your Spell & Trap Zone.

CP18-JP029 Infinite Light
Continuous Trap Card
Activate by sending 1 face-up “Endless Emptiness” in your Spell & Trap Zone to the GY.(1) Cannot be destroyed by an opponent’s card effect. (2) “Timelord” monsters you control cannot be targeted by card effects, also neither player can return “Timelord” monsters on the field to the Deck. (3) Once per turn, if you control no monsters: You can Special Summon up to 3 “Timelord” monsters with different names, 1 each from your hand, Deck, and/or GY, ignoring the Summoning conditions.

CP18-JP030 Number 27: Dreadnought Battleship Dreadnoid
Number 27: Dreadnought Battleship Dreadnoid
Rank 4 / WATER / Machine / Xyz / Effect
ATK 2200/DEF 1000
2+ Level 4 monsters
You can only use this card name’s (1) effect once per turn.
(1) If this card destroyed an opponent’s monster by battle, at the end of the Battle Phase, you can: Special Summon 1 Rank 10 or higher Machine Xyz Monster by using this card as material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.)
(2) If this card you control would be destroyed by battle or card effect, you can detach 1 material from it instead.

CP18-JP031 Number 67: Paradicesmasher
Rank 5 LIGHT Fairy Xyz Effect Monster ATK 2100 DEF 2100
Materials: 2 or more Level 5 monsters
(1) Once per turn, during your Main Phase 1: You can detach 2 Xyz Materials from this card; each player rolls a six-sided die twice and, until the end of the next turn, monsters possessed by the player whose total result was higher cannot activate their effects or declare attacks. (2) Once per turn, if either player(s) rolls a die (or dice) while this card has Xyz Material, you can choose 1 die result and treat it as 7.

CP18-JP032 Number 75: Gossip Shadow of Confusion
Rank 3 WIND Spellcaster Xyz Effect Monster ATK 1000 DEF 2600
Materials: 2+ Level 3 monsters
You can only use the (2)nd effect with this card’s name once per turn.
(1) Once per turn, when an opponent’s monster effect is activated (Quick Effect): You can detach 2 Xyz Materials from this card; that effect becomes “Each player draws 1 card.”.
(2) You can target 1 other “Number” Xyz Monster you control; attach this card to that monster as Xyz Material. (Xyz Materials attached to this card also become Xyz Materials on that monster.)

CP18-JP033 Number 90: Galaxy-Eyes Photon Lord
Rank 8 LIGHT Warrior Xyz Effect Monster ATK 2500 DEF 3000
Xyz Materials: 2 Level 8 monsters
You can use the (2)nd and (3rd) effects with this card’s name only once per turn, each. (1) Cannot be destroyed by card effects while it has “Photon” Xyz Material. (2) When an opponent’s monster effect is activated (Quick Effect): You can detach 1 Xyz Material from this card; negate that activation, then, if the detached Material was a “Galaxy” card, destroy the activated card. (3) During your opponent’s turn (Quick Effect): You can activate this effect; choose 1 “Photon” or “Galaxy” card in your Deck, and if you do, either add it to your hand or attach it to this card as Xyz Material.

CP18-JP034 Iron Draw
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards, also for the rest of this turn after this card resolves, you cannot Special Summon monsters more than one time.

CP18-JP035 Glorious Numbers
Normal Spell Card
You can only use each effect among the (1)st and (2)nd effects with this card’s name once per turn. (1) If you control no monsters: Target 1 “Number” Xyz Monster in your GY; Special Summon that monster, then draw 1 card. (2) You can banish this card from your GY, then target 1 “Number” Xyz Monster you control; attach 1 card from your hand to that monster as Xyz Material.

CP18-JP036 Hayate the Earth Star
Level 5 EARTH Warrior Effect Monster ATK 2100 DEF 0
You can only use the (2)nd effect with this card’s name once per turn.
(1) If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing.
(2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand.
(3) Once per turn, when a Warrior monster you control is targeted for an attack: You can have this card lose 500 ATK, and if it does, negate that attack.

CP18-JP037 Tenma the Sky Star
Level 5 LIGHT Warrior Effect Monster ATK 2100 DEF 1000
You can only use the (2)nd effect with this card’s name once per turn.
(1) If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing.
(2) If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. (3) Once per turn, when an opponent’s card or card effect is activated that targets a Warrior monster(s) you control (Quick Effect): You can have this card lose 500 ATK, and if it does, negate that activation, and if you do that, destroy it.

CP18-JP038 Kaiki the Unity Star
Level 5 LIGHT Warrior Effect Monster ATK 1000 DEF 2100
You can only use each effect among the (1)st and (2)nd effects with this card’s name once per turn (1) If this card is Special Summoned: You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. (2) During your opponent’s turn, if you control a Level 5 or higher Warrior monster whose ATK is different from its original ATK (Quick Effect): You can Special Summon this card from the GY.

CP18-JP039 Idaten the Conqueror Star
Level 10 LIGHT Warrior Fusion Effect Monster ATK 3000 DEF 2200
Fusion Materials: 2 Level 5 or higher Warrior monsters
You can only use the (1)st effect with this card’s name once per turn.
(1) If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. (2) Once per turn: You can discard any number of cards; this card gains 200 ATK for each. (3) If this card battles an opponent’s monster whose Level is equal to or lower than this card’s, during damage calculation: You can activate this effect once per battle; during this damage calculation only, that opponent’s monster’s ATK becomes 0.

CP18-JP040 Shura the Combat Star
Level 12 DARK Warrior Fusion Effect Monster ATK 0 DEF 0
Fusion Materials: “Idaten the Conqueror Star” + 1 Level 5 or higher Warrior monster
(1) Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls become 0. (2) If 2 monsters battle, during damage calculation: You can activate this effect once per battle; during this damage calculation only, each of those battling monsters gains ATK equal to its own Level x 200. (3) If this Fusion Summoned card in its owner’s control is sent to the GY because it was destroyed by an opponent’s card (by battle or by card effect): You can Special Summon 1 “Idaten the Conqueror Star” from your Extra Deck (this is treated as a Fusion Summon).

CP18-JP041 Hibernation Dragon
Level 3 DARK Dragon Effect Monster ATK 600 DEF 1500
You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Normal/Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand.
(2) During your turn, except during the turn this card was sent to the GY, if you do not control a Link Monster: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it.

CP18-JP042 Triggering Wurm
Level 2 DARK Dragon Effect MonsterATK 600 DEF 600
You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is sent to the GY as a Link Material for a DARK Link Monster: You can Special Summon this card from your GY to your zone that Link Monster points to in Attack Position, but it cannot be used as a Link Material.(2) If this card is destroyed or banished by a Link Monster’s activated effect: Draw 1 card.

CP18-JP043 Topologic Gamble Dragon
Link 4 DARK Cyberse Link Effect Monster 3000 ATK
Link Arrows: Top-Center, Middle-Left, Middle-Right, Bottom-Center
Link Materials: 2+ Effect Monsters
You can only one effect per turn among the (1)st and (2)nd effects with this card’s name, and only once that turn.
(1) If another monster(s) is Special Summoned to a zone a Link Monster points to while this card is already in a Monster Zone: randomly discard up to 2 cards, then have your opponent randomly discard the same number of cards.
(2) During your Main Phase, while this card is Extra Linked: You can activate this effect; have your opponent discard as many cards as possible (max. 2), then, if your opponent has no cards in their hand because of this effect, inflict 3000 damage to your opponent.

CP18-JP044 Borrelguard Dragon
Link 4 DARK Dragon Link Effect MonsterATK 3000
Link Arrows: Top-Center, Middle-Right, Bottom-Center, Bottom-Right
Link Materials: 3+ Effect Monsters
(1) Cannot be destroyed by card effects.(2) Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon, from either player’s GY, 1 monster that was sent there this turn because it was destroyed this turn, but it has its effects negated.(3) Once per turn (Quick Effect): You can target 1 monster on the field; change that monster to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect’s activation.

CP18-JP045 Flash Charge Dragon
Link 3 DARK Dragon Link Effect Monster
ATK 2300
Links: Top Left, Top, Top Right
Links: 2+ Dragon monsters
You cannot place a monster on zones this card points to.
(1) Once per turn, if a monster is Normal/Special Summoned to a zone this card points to: You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent.
(2) When a card or effect that targets this card is activated (Quick Effect): You can Tribute 1 monster; negate that activation.


Editado pela última vez por WOLTARR em Fri May 11, 2018 9:59 am, num total de 10 vezes
Voltar ao Topo
Ver o perfil de Usuários Enviar Mensagem Particular Endereço de AIM MSN Messenger
Autor Mensagem
WOLTARR
Jack Faust is my name...


Registrado em: May 01, 2007
Mensagens: 14556
Localização: SAO PAULO

MensagemEnviada: Thu Apr 26, 2018 4:22 pm    Assunto: Responder com Citação

update

w
Voltar ao Topo
Ver o perfil de Usuários Enviar Mensagem Particular Endereço de AIM MSN Messenger
Mostrar os tópicos anteriores:   
Responder Mensagem    www.shadowrealms.com.br - Índice do Fórum -> Templo do Pharaoh Todos os horários são GMT - 3 Hours
Página 1 de 1

 
Ir para:  
Enviar Mensagens Novas: Proibido.
Responder Tópicos Proibido
Editar Mensagens: Proibido.
Excluir Mensagens: Proibido.
Votar em Enquetes: Proibido.
Powered by phpBB 2.0.10 © 2001, 2006 phpBB Group

Theme created by Arthur

PHP-Nuke Copyright © 2004 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.