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[OCG] 16/12/18: Dark NeoStorm Card List e Spoiler- 100%

 
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MensagemEnviada: Sun Dec 16, 2018 2:56 pm    Assunto: [OCG] 16/12/18: Dark NeoStorm Card List e Spoiler- 100% Responder com Citação



[OCG] 16/12/18: Dark Neo Storm Card List e Spoiler



Dark Neostorm is a Booster Pack in the Yu-Gi-Oh! Official Card Game (OCG). It is the eighth set in the OCG's 10th series, following Savage Strike.

Features cards used by Playmaker, The Gore and Takeru Homura.
◾ Includes members/support for the "Destiny HERO", "Altergeist", "Super Quantum", "Fur Hire", "Mayakashi", "Knightmare", "World Legacy", "Krawler", "Dinowrestler", "Impcantation", "Magical Musket", and "The Weather" archetypes.

================================

Dark Neo Storm Card List

DANE-JP001 Firewall Guardian
DANE-JP002 Grid Sweeper
DANE-JP003 Salamangreat Fennec
DANE-JP004 Overflow Dragon
DANE-JP005 "Altergeist Fifinellag"
DANE-JP006 Dinowrestler Eskrimamenchi
DANE-JP007 Dinowrestler Martial Anga
DANE-JP008 Dinowrestler Coelasilat
DANE-JP009 "Destiny HERO - Drawguy"
DANE-JP010 Psychic Reflector
DANE-JP011 Assault Sniper
DANE-JP012 T.G. Halberd Cannon/Assault Mode
DANE-JP013 "Super Quantum White Layer"
DANE-JP014 Neo Flamvell Lady
DANE-JP015 "Philo, Messenger Fur Hire"
DANE-JP016 "Yuki-Musume, the Ice Mayakashi"
DANE-JP017 "Astro Knightmare Idlee"
DANE-JP018 "World Legacy Guardragon Melodark"
DANE-JP019 "Deus X-Krawler"
DANE-JP020 Larfae Dragon Larvaur
DANE-JP021 Chaos Betrayer
DANE-JP022 Loud Cloud, the Disturbance-Causing-Noisy-Serpent
DANE-JP023 Xyz Slidolphin
DANE-JP024 Which Starling
DANE-JP025 Null Nun & Blooming Dogwood
DANE-JP026 Handy Gallop
DANE-JP027 Maju Kaiser Garzett
DANE-JP028 Low Cupid
DANE-JP029 Impcantation Creator – Crealtar
DANE-JP030 "Dinowrestler Chimera T Wrextle"
DANE-JP031 "Destiny HERO - Dominateguy"
DANE-JP032 Almarduk the World Chalice Guardragon
DANE-JP033 Altergeist Dragvirion
DANE-JP034 Dinowrestler Giga Spinosavate
DANE-JP035 Ib the World Chalice Miko
DANE-JP036 "Firewall Xceed Dragon"
DANE-JP037 Super Quantal Mech Beast Lusterex
DANE-JP038 Sheorcust Dingirsu
DANE-JP039 Madolche Teacher Glassoufle
DANE-JP040 Cyberse Reminder
DANE-JP041 Dillingerous Dragon
DANE-JP042 Dinowrestler Terra Parkourio
DANE-JP043 Gouki The Blade Ogre
DANE-JP044 Gouki The Solid Ogre
DANE-JP045 "Xtra HERO Crossguy"
DANE-JP046 True Super Quantal Mech King Blaster Magna
DANE-JP047 Mekk-Knight Crusadia Astram
DANE-JP048 World Regalia Demiurgear
DANE-JP049 Orokeshi no Puzzomino
DANE-JP050 Landing Podship Ambrowhale
DANE-JP051 Cynet Mining
DANE-JP052 "Salamangreat Recurrence"
DANE-JP053 Tyrant Dino Fusion
DANE-JP054 "Fusion Destiny"
DANE-JP055 Assault Mode Zero
DANE-JP056 "Super Quantal Alphan Call"
DANE-JP057 Mayakashi Memorial
DANE-JP058 Cloudian Aerosol
DANE-JP059 "World Legacy Burgeoning"
DANE-JP060 Guardragon’s Reincarnation
DANE-JP061 Crusadia Testament
DANE-JP062 "Impcantation Secret Study"
DANE-JP063 Lost Dragon’s Strain
DANE-JP064 Mashoudou
DANE-JP065 Mortschlag
DANE-JP066 Stand In
DANE-JP067 Creature Disconnection
DANE-JP068 Altergeist Haunted Rock
DANE-JP069 "D-Tactics"
DANE-JP070 Assault Reboot
DANE-JP071 "Super Quantal Combination - Magnaformation"
DANE-JP072 "Magical Musket - Bloody Crown"
DANE-JP073 "The Weather Rainbowy Canvas"
DANE-JP074 Orcustrated Climax
DANE-JP075 World Legacy Annihilation
DANE-JP076 World Legacy Finality
DANE-JP077 "Chain Hole"
DANE-JP078 Manhunt
DANE-JP079 Snowman Effect
DANE-JP080 Dicette

==================================

Dark NeoStorm Spoiler

DANE_JP001 Firewall Guardian
Level 4 DARK Cyberse Effect Monster ATK 100 DEF 2000
You can only use the 1) and 2) effect of Firewall Guardian” once per turn. (1) If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field.
(2) When an attack is declared involving your Link Monster and an opponent’s Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent’s monster becomes 0, also it is unaffected by card effects, except its own.

DANE-JP002 Grid Sweeper
Level 4 LIGHT Cyberse Effecct Monster ATK 100 DEF 2000
You can only use the (1) and (2) effects of “Grid Sweeper” once per turn. (1) If a Field Spell is face-up on the field: You can Special Summon this card from your hand. (2) You can banish this card from your GY and 1 Link Monster you control; destroy 1 card your opponent controls.

DANE-JP003 Salamangreat Fennec
Level 3 FIRE Cyberse Effect Monster ATK 1600 DEF 200
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or your opponent’s effect while this card is in your hand or GY: You can Special Summon this card, but banish it if it leaves the field.
(2) If this card is sent to the GY as Link Material for the Link Summon of a Link 2 or higher Cyberse monster: You can add 1 “Salamangreat” Normal Spell from your Deck to your hand.

DANE-JP004 Overflow Dragon
Level 1 DARK Dragon Effect Monster ATK 0 DEF 0
You can use the (1) effect of this card’s name only once per turn.
(1) When a monster(s) on the field is destroyed by a card effect: You can Special Summon this card from your hand, then, if this effect was activated because 2 or more monsters on the field were destroyed by that effect, Special Summon 1 “Overflow Token” (Dragon/DARK/Level 1/ATK 0/DEF 0).

DANE-JP005 Altergeist Fifinellag
Level 2 DARK Spellcaster Tuner Effect Monster ATK 0 DEF 1000
(1) Your opponent cannot target “Altergeist” monsters you control for attacks, or with card effects, except “Altergeist Fifinellag”.

DANE-JP006 Dinowrestler Eskrimamenchi
Earth Dinosaur / Effect LV6 2200/0
You can only use this card name’s (2) effect once per turn.
(1) If you control a “Dinowrestler” monster, you can Normal Summon this card without Tributing. (2) During your turn, if your opponent Special Summons a monster(s) and this card is in your GY: You can target 1 Level 4 or lower “Dinowrestler” monster in your GY; Special Summon it, then add this card from your GY to your hand.

DANE-JP007 Dinowrestler Martial Anga
Earth Dinosaur / Effect LV5 1600/0
(1) During damage calculation, if your “Dinowrestler” monster battles an opponent’s monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; that monster you control cannot be destroyed by that battle, also end the Battle Phase at the end of the Damage Step.(2) Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn to activate this card’s effect, and your opponent controls more monsters than you do: You can Special Summon this card.

DANE-JP008 Dinowrestler Coelasilat
Level 2 EARTH Dinosaur Tuner Effect Monster ATK 100 DEF 800
(1) If you control no monsters, you can Special Summon this card from your hand, but if you do, it cannot be used as material for a Link Summon, except for the Link Summon of a “Dinowrestler” Link Monster. You can only Special Summon “Dinowrestler Coelasilat” once per Duel this way.

DANE-JP009 Destiny HERO – Drawguy
Level 4 DARK Warrior Effect Monster ATK 1600 DEF 800
You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Special Summoned by a “HERO” monster’s effect: You can have each player draw 1 card. (2) During the next Standby Phase after this card was sent to the GY: You can special Summon this card from the GY, but banish it if it leaves the field.

DANE-JP010 Psychic Reflector
Level 1 DARK Psychic Tuner Effect Monster ATK 400 DEF 300
You can only use each of this card’s (1) (2) effects once per turn.
(1) If this card is Normal Summoned or Special Summoned: You can add 1 “Assault Mode Activate” or 1 card that specifically lists the card “Assault Mode Activate” in its text from your Deck to your hand, except “Psi-Reflector”.
(2) You can reveal 1 “Assault Mode Activate” in your hand, then target 1 monster in your GY that specifically lists the card “Assault Mode Activate” in its text, except “Psi-Reflector”; Special Summon it, and if you do, increase its Level by up to 4.

DANE-JP011 Assault Sniper
Earth Beast-Warrior / Effect
LV4 1600/800
You can only use this card name’s (1) and (2) effects once per turn each. (1) You can Tribute this card; Special Summon 1 monster which lists the card “Assault Mode Activate” in its text from your hand or Deck, except “Assault Sniper”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. (2) You can target 1 face-up monster you control; reveal 1 Synchro Monster from your Extra Deck, and if you do, the target’s Type and Attribute becomes the same as that monster’s until the end of this turn.

DANE-JP012 T.G. Halberd Cannon/Assault Mode
Lv 12 EARTH Machine Special Summon Effect ATK 4500 DEF 4500
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of “Assault Mode Activate”. You can only use each effect of this card’s name once per turn. (1) When your opponent would Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, banish that monster(s) and all Special Summoned monsters your opponent controls. (2) When this card on the field is destroyed: You can target 1 “T.G. Halberd Cannon” in your GY; Special Summon that monster, ignoring the Summoning conditions.

DANE-JP013 Super Quantum White Layer
Level 7 LIGHT Fairy EffectMonster ATK 2400 DEF 2400
You can only use this card name’s (1), (2), and (3) effects once per turn each. (1) You can send 1 “Super Quant” monster from your hand or face-up from your field to the GY, except a LIGHT monster; Special Summon this card from your hand in Defense Position. (2) When this card is Normal/Special Summoned: You can send 1 “Super Quant” monster from your Deck to the GY, and if you do, this card’s Attribute and Type becomes the same as that’s monster’s. (3) If this card is sent to the GY: You can add 1 “Super Quantal Fairy Alphan” from your Deck or GY to your hand.

DANE-JP014 Neo Flamvell Lady
Level 4 FIRE Pyro Effect Monster ATK 1600 DEF 200
You can only use each of this card’s (1) and (2) effects once per turn.
(1) (Quick Effect): You can send 1 FIRE Monster from your hand to the GY, then target 1 card in your opponent’s GY; Banish that card.
(2) If a card in your opponent’s GY is banished while this card is already face-up on the field: You can send 1 FIRE Monster with 200 or less DEF from your Deck to the GY, except “Neo Flamvell Lady”.

DANE-JP015 Philo, Messenger Fur Hire
Level 1 WIND Winged Beast Effect Monster ATK 0 DEF 0
You can only use this card name’s (1) and (2) effects once per turn each. (1) During your Main Phase: You can Special Summon 1 monster “Fur Hire” from your hand, except “Philo, Messenger Fur Hire”. (2) If a monster “Fur Hire” is Special Summoned to your field while you control this monster, (except during the Damage Step): You can target 1 monster “Fur Hire” in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field.

DANE-JP016 Yuki-Musume, the Ice Mayakashi
Level 1 WATER Zombie Effect Monster ATK 0 DEF 1900
You can only use this card name’s (1) effect once per turn.
(1) If this card is in your hand or GY while you control a “Mayakashi” card other than “Yuki-Musume, the Ice Mayakashi”: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. (2) You cannot Special Summon from your Extra Deck, except “Mayakashi” monsters.

DANE-JP017 Astro Knightmare Idriese
Level 9 DARK Fairy Effect Monster ATK 2100 DEF 2100
You can only use this card name’s (1) and (2) effects once per turn each. (1) If the total Link Rating of Link Monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand. (2) If this card is Special Summoned and your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY. (3) Level 9 monsters you control cannot be destroyed by card effects.

DANE-JP018 World Legacy Guardragon Melodark
Level 9 WIND Dragon Effect Monster ATK 2600 DEF 3000
You can only use this card name’s (1) and (3) effects once per turn each. (1) You can banish 2 Normal Monsters from your hand and/or GY; Special Summon this card from your hand. (2) Monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. (3) If this card on the field is destroyed by battle or card effect: You can add 1 Level 9 monster with a different original Attribute and Type from this card’s from your GY to your hand.

DANE-JP019 Deus X-Krawler
Level 9 EARTH Insect Flip Effect Monster ATK 2000 DEF 3000
You can only use this card name’s (3) effect once per turn.
(1) When an opponent’s card or effect is activated that targets this face-down card (Quick Effect): You can change this card to face-up Defense Position; negate that activation, and if you do, destroy it.
(2) If this card was flipped face-up, negate all activated monster effects your opponent controls.
(3) If this card on the field is destroyed by battle or card effect: You can add 1 Level 9 monster with a different original Attribute and Type from this card’s from your Deck to your hand.

DANE-JP020 Larfae Dragon Larvaur
Level 1 DARK Dragon Effect Monster ATK 0 DEF 0
You can only use the 1st and 2nd effects of this card’s name once per turn, each.
(1) If a monster you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from the GY (if this card was there when that monster was destroyed) or hand (even if not), and if you do, banish this card when it leaves the field.
(2) If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add to your hand 1 monster from your Deck with that target’s Type and Attribute, but a different name.

DANE-JP021 Chaos Betrayer
Level 6 DARK Fiend Effect Monster ATK 2000 DEF 2000
You can only use each of this card’s (1), (2) effects once per turn.
(1) If this card is in your Graveyard, you can Banish 2 monsters from your GY (1 LIGHT and 1 DARK), except “Chaos Betrayer”; Special Summon this card in Defense Position, but banish it if it leaves the field. (2) If this card is Special Summoned: You can target 1 card in your opponent’s GY; Banish It.

DANE-JP022 Loud Cloud, the Disturbance-Causing-Noisy-Serpent
Water Reptile / Special Summon / Effect
LV5 0/2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use this card name’s (1) and (2) effects once per turn each. (1) You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that destroyed monster’s original ATK.
(2) You can banish 1 WIND monster from your GY, then target 1 card in your opponent’s Spell & Trap Zone; destroy it.

DANE-JP023 Xyz Slidolphin
Water Sea Serpent / Effect LV4 1200/1800
You can only use this card name’s (1) and (2) effects once per turn each. (1) If an Xyz Monster(s) is Special Summoned to your field: You can Special Summon this card from your hand. (2) If an Xyz Monster(s) is Special Summoned to your field and this card is in your GY, except during the turn this card was sent there: You can target 1 of those monster(s); attach this card to it as material.

DANE-JP024 Which Starling
Level 4 WIND Winged Beast Effect Monster ATK 1000 DEF 1500
(1) This card gains an effect based on your Main Monster Zone it is in.
• Leftmost: Increase its Level by 4.
• Rightmost: Increase its Level by 3.
• Center: Increase its Level by 2.
• Others: Increase its Level by 1.

DANE-JP025 Null Nun & Blooming Dogwood
WATER/Zombie Tuner/Effect Level 3 0/1800
You can only use the effect of this card’s name once per turn.
(Quick Effect): You can discard this card; apply this effect for the rest of this turn.• Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to the current ATK of that monster(s). If you do not gain LP with this effect, halve your LP during the End Phase.

DANE-JP026 Handy Gallop
EARTH/Beast Level 1 0/0
(1) This card cannot attack directly. (2) This card gains ATK equal to the difference between both player’s LP. (3) If your LP is higher than your opponent’s, you take any Battle Damage your opponent would take from battles involving this card.

DANE-JP027 Maju Kaiser Garzett
Level 9 DARK Fiend {Special Summon} Effect Monster ATK 0 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters.(1) This card’s ATK becomes the combined original ATK of the Tributed monsters.
(2) Your opponent cannot activate cards or effects during the Battle Phase.

DANE-JP028 Low Cupid
Light Fairy / Effect
LV4 1800/1600
(1) Cannot be destroyed by battle except by monsters with a higher Level. (2) Once per turn, during your Standby Phase: You can have this card gain 1 Level.

DANE-JP029 Impcantation Creator – Crealtar
Level 10 LIGHT Fiend Ritual Effect Monster ATK 3000 DEF 3000
You can Ritual Summon this card with “Impcantation Celebration”. You can only use this card name’s (1) effect once per turn.
(1): During either player’s Main Phase: You can reveal this card in your hand; discard 1 card, then Special Summon “Impcantation” monster(s) from your GY whose total Level(s) are 10, but return those monsters to the Deck during the End Phase.
(2): All non-Ritual “Impcantation” monsters you control gain 2000 ATK, but their effects are negated.

DANE-JP030 Dinowrestler Chimera T Wrextle
Level 8 EARTH Dinosaur Fusion Effect Monster ATK 3500 DEF 0
1 “Dinowrestler” Link Monster + 1 “Dinowrestler” monster
(1) If this card battles, your opponent cannot activate Spell/Traps until the end of the Damage Step.
(2) If this card attacks a Defense Position monster, inflict piercing battle damage.
(3) Your opponent cannot select other monsters for attacks.
(4) If this card destroys a monster by battle: It gains 500 ATK.
(5) If this card is destroyed by a card effect: Destroy all Attack Position monsters your opponent controls.

DANE-JP031 Destiny HERO – Dominateguy
Level 10 DARK Warrior Fusion Effect Monster ATK 2900 DEF 2600
Materials: 3 “Destiny HERO” monsters
You can only use this card name’s (1), (2), and (3) effects once per turn each. (1) During your Main Phase: You can look at the top 5 cards of either Deck and return them to the top of the Deck in any order. (2) When this card destroys a monster by battle: You can draw 1 card. (3) If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower “Destiny HERO” monsters with different names in your GY; Special Summon them.

DANE-JP032 Almarduk the World Chalice Guardragon
Level 9 WIND Dragon Fusion Effect Monster ATK 3000 DEF 2600
Materials: 3 Link Monsters
Must either be Fusion Summoned, or Special Summoned from the Extra Deck by Tributing the above monsters you control (in which case you do not use “Polymerization”). (1): This monster can attack all monsters your opponent controls once each. (2): When an attack is declared involving this monster and a Link Monster your opponent controls: You can banish 1 Link Monster with the same number of Link Markers from your side of the field or GY; destroy that Link Monster, and if you do, inflict damage to your opponent equal to its original ATK.

DANE-JP033 Altergeist Dragvirion
Level 6 DARK Spellcaster Synchro ATK 2200 DEF 1200
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When a Special Summoned monster your opponent controls declares an attack: You can return 1 “Altergeist” monster you control to the hand; negate that attack.
(2) If this card is Tributed and sent to the GY: You can Special Summon it.

DANE-JP034 Dinowrestler Giga Spinosavate
Level 8 EARTH Dinosaur Synchro Effect Monster ATK 3000 DEF 0
Materials: 1 Dinosaur Tuner + 1 or more non-Tuner Monsters
(1) If this card battles, your opponent cannot activate Spell or Trap Cards until the End of the Damage Step. (2) While this card is face-up in a Monster Zone, your opponent cannot target other monsters for attacks. (3) Once per turn: You can target 1 monster your opponent controls; destroy that monster. (4) If this card would be destroyed by battle or by card effect, you can destroy one other card you control, instead.

DANE-JP035 Ib the World Chalice Miko
Lv 5 WATER Spellcaster Synchro Tuner ATK 1800 DEF 2100
Materials: 1 Tuner + 1+ non-Tuner monsters
For this card’s Synchro Summon, you can treat 1 “World Chalice” Normal Monster you control as a Tuner. You can only use each effect of this card once per turn. (1) If this card is Synchro Summoned: You can add 1 “World Legacy” card from your Deck to your hand. (2) If this Synchro Summoned card is sent to the GY: You can Special Summon 1 “World Chalice” monster from your GY or Deck, except “Ib the World Chalice Miko”.

DANE-JP036 Firewall Xceed Dragon
Rank 4 DARK Cyberse Xyz Effect Monster ATK 2500 DEF 2000
Materials: 2+ Level 4 monsters
(1) This Xyz Summoned card gains 500 ATK x the combined Link Rating of the Link Monsters that are linked to it.
(2) You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so that it points to this card, also you cannot Special Summon monsters or attack directly for the rest of this turn.

DANE-JP037 Super Quantal Mech Beast Lusterex
Rank 7 LIGHT Machine Xyz Effect Monster ATK 2700 DEF 1900
Materials: 2 Level 7 Monsters
(1) If this card has no Xyz Material it cannot attack.
(2) Once per turn: You can detach 1 Xyz material from this card, then target 1 Effect Monster on the field; negate that monster’s effect until the end of the turn. If this card has “Super Quantum White Layer” as Xyz Material, you can activate this effect during your opponent’s turn.
(3) Once per turn, during your Main Phase: You can attach 1 “Super Quantum” monster from your Hand or Field to this card as Xyz Material.

DANE-JP038 Sheorcust Dingirsu
Dark Machine / Xyz / Effect RK8 2600/2100
2 Level 8 monsters
You can only Special Summon “Sheorcust Dingirsu” once per turn. You can also Xyz Summon this card by using 1 “Orcust” Link Monster you control as the material. (1) If this card is Special Summoned: You can activate 1 of these effects.
-Send 1 card your opponent controls to the GY.
-Attach 1 of your banished Machine monsters to this card as material.
(2) If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.

DANE-JP039 Madolche Teacher Glassoufle
EARTH Types Fairy / Xyz / Effect Rank 4 ATK / DEF 1800 / 2500
2 Level 4 “Madolche” monsters
(Quick Effect): You can detach 1 material from this card, then target 1 face-up “Madolche” monster; for the rest of this turn, that monster becomes unaffected by monster effects, other than its own. If a “Madolche” card(s) is sent to your GY while this card is in the Monster Zone: You can shuffle up to 2 cards from the GY(s) into the Deck. You can only use each effect of "Madolche Teacher Glassoufle" once per turn.

DANE-JP040 Cyberse Reminder
Rank 3 LIGHT Cyberse Xyz Effect Monster ATK 1800 DEF 800
Materials: 2 Level 3 monsters
You can only use the (1) and (2) effects of “Cyberse Reminder” once per turn. You cannot Special Summon monsters from your Extra Deck the turn you activate either of this card’s effects, except Cyberse monsters. (1) You can detach 1 material from this card, then target 1 “Cynet” Spell/Trap in your GY; add it to your hand. (2) If this Xyz Summoned card is destroyed by battle or if this Xyz Summoned card in it’s owner’s possession is destroyed by your opponent’s effect: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated.

DANE-JP041 Dillingerous Dragon
Link 2 DARK Dragon Link Effect Monster ATK 1600
Link Arrows: Top-Center, Bottom-Center
Materials: 2 DARK Dragon monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your opponent’s End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack this turn; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK.
(2) If a “Rokket” monster(s) is Special Summoned to your field while this card is in your GY: You can Special Summon this card, but banish it if it leaves the field.

DANE-JP042 Dinowrestler Terra Parkourio
Link 2 EARTH Dinosaur Link Effect Monster ATK 1000
Links: Top, Left
Materials: 2 “Dinowrestler” monsters
You can only use each of this card name’s (1) and (2) effects once per turn.(1) If you activate “World Dino Wrestling”: You can target 1 “Dinowrestler” monster in your GY; add it to your hand.
(2) If this card is sent to the GY as Link Material: You can target 1 “Dinowrestler” monster in your GY; Special Summon it in Defense Position, but its effects are negated, also you cannot Special Summon monsters for the rest of this turn, except “Dinowrestler” monsters.

DANE-JP043 Gouki The Blade Ogre
Link 3 EARTH Warrior Link Effect Monster ATK 2400
Links: Top, Bottom Left, Bottom
Materials: 2 or more “Gouki” Monsters
(1) Gains 300 ATK for each monster this card points to.
(2) Once per turn: You can Tribute 1 monster on either player’s side of the field this card points to; this card can make a second attack during each Battle Phase this turn.

DANE-JP044 Gouki The Solid Ogre
Link 3 EARTH Warrior Link Effect Monster ATK 2400
Links: Top, Left, Bottom
Materials: 2 or more “Gouki” Monsters
(1) Cannot be destroyed by battle or by card effect while it points to a “Gouki” monster. (2) Once per turn (Quick Effect): You can target 1 “Gouki” monster in your Main Monster Zone except “Gouki The Solid Ogre”; Move that card to a Main Monster Zone that this card points to.

DANE-JP045 Xtra HERO Crossguy
Link 2 DARK Warrior Link Effect Monster ATK 1600
Links: Bottom Left, Bottom Right
Materials: 2 Warrior monsters
You can only activate this card name’s (1) and (2) effects once per turn each. You cannot Special Summon monsters during the turn you activate any of this card’s effects, except “HERO” monsters.
(1) If this card is Link Summoned: You can target 1 “Destiny HERO” monster in your GY; Special Summon it.
(2) You can Tribute 1 “Destiny HERO” monster; add 1 “HERO” monster with a different name from the Tributed monster’s from your Deck to your hand.

DANE-JP046 True Super Quantal Mech King Blaster Magna
Link 3 LIGHT Machine Link Effect Monster ATK 2500
Links: Bottom Left, Bottom, Bottom Right
Materials: 2+ Effect Monsters, including a “Super Quant” monster
You can only use this card’s (3) effect once per turn.
(1) This Link Summoned card cannot be destroyed by your opponent’s card effects.
(2) If a “Super Quant” Xyz Monster with a different name from monsters you control is Special Summoned from the Extra Deck to a zone that this card points to; Draw 1 card.
(3) If an Xyz Monster that this card points to is destroyed by battle or your opponent’s card effect: You can Special Summon 1 “Super Quant” monster with the same Attribute as that monster’s original Attribute from your Deck.

DANE-JP047 Mekk-Knight Crusadia Astram
Light Cyberse / Link / Effect Link-4 3000 / L R BL BR
2+ monsters Special Summoned from the Extra Deck
(1) If this card was Link Summoned, it cannot be targeted by an opponent’s card effect, also your opponent cannot target monsters for attacks, except this one.
(2) Once per damage calculation, when this card battles a Special Summoned monster: You can have this card gain ATK equal to that opponent’s monster’s ATK during this damage calculation only.
(3) If this Link Summoned card is sent to the GY by an opponent’s card: You can shuffle 1 card on the field into the Deck.

DANE-JP048 World Regalia Demiurgear
Link 3 DARK Cyberse Link Effect Monster ATK 3500
Links: Left, Bottom, Right
Materials: 3 Level 5 or higher monsters
You can only use this card name’s (2) and (3) effects once per turn each. Cannot be used as Link Material.
(1): This Link Summoned card is unaffected by the effects of other monsters. (2): If this card was Link Summoned using 3 monsters with different Types and Attributes, it gains the following effect.
• During your Main Phase: You can destroy all other cards on the field. (3): If your opponent Special Summons a monster from the Extra Deck: You can Special Summon 1 “World Legacy” monster from your Deck.

DANE-JP049 Orokeshi no Puzzomino
Light Spellcaster / Link / Effect Link-2 1300 / R B
2 monsters with different Levels
You can only use this card name’s (1) and (2) effects once per turn each. (1) If a monster(s) that has a Level is Special Summoned face-up to your zone this card points to while you control this monster: You can declare a Level from 1 to 8; that monster becomes that Level until the end of this turn. (2) You can target 2 monsters with the same Level on each field; destroy them.

DANE-JP050 Landing Podship Ambrowhale
Link 4 FIRE Machine Link Effect Monster ATK 2600
Links: Left, Bottom, Bottom Right, Right
Materials: 2+ Effect monsters
This 2nd and 3rd effects of this card’s name each can only be used once be turn. (1) This card gains 200 ATK for each Link Monster in both player’s GY. (2) If this card is destroyed: You can target 1 Link Rating 3 or lower monster in either player’s GY; Special Summon it. (3) If a Link Rating 3 or lower monster you control is destroyed while this card is already in your GY: You can banish this card from your GY; destroy 1 card on the field.

DANE-JP051 Cynet Mining
Normal Spell Card
You can only activate 1 “Cynet Mining” name per turn.
(1) Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand.

DANE-JP052 Salamangreat Recurrence
Normal Spell Card
You can only use this card name’s (1) and (2) effects once per turn each. (1) Target 2 “Salamangreat” monsters with different names in your GY; add them to your hand. (2) If this Set card is destroyed by card effect and sent to the GY: You can add 1 “Salamangreat” Spell/Trap from your Deck to your hand, except “Salamangreat Recurrence”.

DANE-JP053 Tyrant Dino Fusion
Spell Quick-Play
(1) Fusion Summon 1 “Dinowrestler” Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, the first time it would be destroyed by battle or card effect, it is not destroyed.

DANE-JP054 Fusion Destiny
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 Fusion Monster that lists a “Destiny HERO” monster as Fusion Material from your Extra Deck, using monsters from your hand or Deck as Fusion Materials, but destroy it during next turn’s End Phase. For the rest of the turn after this card resolves, you cannot Special Summon monsters, except DARK “HERO” monsters.

DANE-JP055 Assault Mode Zero
Card type Spell Property Quick-Play
Tribute 1 Synchro Monster; Special Summon from your hand 1 "/Assault Mode" monster whose name includes the Tributed monster's. (This Special Summon is treated as a Special Summon with "Assault Mode Activate"). During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" from your hand or Deck, also it can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn.

DANE-JP056 Super Quantal Alphan Call
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When a “Super Quant” monster you control is destroyed by battle: Special Summon 1 “Super Quantal Mech Beast” Xyz Monster from your Extra Deck, then Special Summon 1 “Super Quantum” whose name is listed on that Xyz Monster’s text from your hand, Deck, or GY, but its effects are negated.

DANE-JP057 Mayakashi Memorial
Continuous Spell Card
You can only use either this card name’s (2) or (3) effect once per turn, and only once that turn.
(1): All monsters your opponent controls lose 100 ATK and DEF for each “Mayakashi” monster in your GY with a different name.
(2): You can send 1 face-up “Mayakashi” monster you control and this card from your side of the field to the GY; draw 1 card.
(3): You can banish this card and 1 Zombie monster from your GY, then target 1 “Mayakashi” monster in your GY; Special Summon it.

DANE-JP058 Cloudian Aerosol
Normal Spell
You can only use one of this card name’s (1) (2) effects per turn, and only once per turn.
(1) You can discard 1 “Cloudian” monster, then target 1 face-up Monster on the field; Place Fog Counters on that monster equal to that monster’s Level.
(2) You can banish this card and 1 “Cloudian” monster from your GY; Special Summon 1 “Cloudian” Monster from your Deck.

DANE-JP059 World Legacy Burgeoning
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
• Special Summon 1 Level 9 monster from your hand.
• Target 1 Level 9 monster you control; Special Summon 2 Level 9 monsters with different names with original Type and Attribute different from that target’s from your Deck, but they cannot attack, also they are destroyed during the End Phase.

DANE-JP060 Guardragon’s Reincarnation
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing its materials from your field or GY. Only Link Monsters can be used as Fusion Material for a Fusion Summon using this card’s effect.

DANE-JP061 Crusadia Testament
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
– For the rest of this turn, your opponent cannot activate cards or effects in response to the activation of your “Crusadia” monsters’ effects.
– After damage calculation, if your “Crusadia” Link Monster destroyed an opponent’s monster by battle: Draw cards equal to that monster’s Link Rating.

DANE-JP062 Impcantation Secret Study
Field Spell Card
You can only activate 1 card with this card name’s per turn.
(1) When this card is activated: You can reveal 1 “Impcantation” monster from your hand, and if you do, Special Summon 2 monsters with the same name as that monster from your Deck, then shuffle the revealed monster into the Deck.
(2) Once per turn, if a Ritual Monster is Special Summoned to your field: You can target 1 card on the field; destroy it.

DANE-JP063 Lost Dragon’s Strain
Spell Continuous
Activate this card by declaring 1 card name.
(1) Each time the declared card or its effect is activated, halve the LP of that card’s owner when it resolves. Send this card to the GY during the End Phase of the turn this effect was applied.
(2) If your opponent controls a monster, this card cannot be destroyed by a card effect.

DANE-JP064 Mashoudou
Field Spell Card
(1) If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare attacks.
(2) If you control more monsters than your opponent, you cannot activate monster effects or declare attacks.
(3) During the End Phase, if both players control the same amount of monsters: Destroy this card.

DANE-JP065 Mortschlag
Spell Equip
Equip only to a Normal Summoned/Set monster you control.
(1) The equipped monster is unaffected by your opponent’s Special Summoned monsters’ activated effects.
(2) During damage calculation, when the equipped monster battles an opponent’s Special Summoned monster: The opponent’s monster loses ATK/DEF equal to the equipped monster’s ATK/DEF during this damage calculation only.

DANE-JP066 Stand In
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Tribute 1 monster, then target 1 monster in your opponent’s GY with the same original Type and Attribute as that monster’s; Special Summon it to your field.

DANE-JP067 Creature Disconnection
Spell Normal
You can only activate 1 card with this card’s name per turn.
(1) Target 1 non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those 2 monsters.

DANE-JP068 Altergeist Haunted Rock
Continuous Trap Card
If this card was Set by the effect of an “Altergeist” card, you can activate it the turn it was Set.
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) When this card resolves, send 1 “Altergeist” monster from your hand to the GY.
(2) When your opponent activates a Trap Card: You can send 1 “Altergeist” monster from your hand to the GY; negate its effect, and if you do, destroy it.

DANE-JP069 D-Tactics
Continuous Trap Card
You can only use this card name’s (1), (2), and (3) effects once per turn each. (1) During the Standby Phase: All “HERO” monsters you control gain 400 ATK. (2) If a Level 8 or higher “Destiny HERO” monster or “Destiny End Dragoon” is Special Summoned to your field: banish 1 card from your opponent’s hand, field, or GY. (3) If this card is destroyed by a card effect in the Spell & Trap Zone: You can add 1 “Destiny HERO” monster from your Deck to your hand.

DANE-JP070 Assault Reboot
Normal Trap Card
You can only use this card name’s (1) and (2) effects once per turn each. (1) Tribute 1 “/Assault Mode” monster; Special Summon 1 “/Assault Mode” monster with a different name from your Deck in Defense Position, ignoring its Summoning conditions.
(2) You can banish this card from your GY, then target any number of cards with different names in your GY that are either “Assault Mode Activate”, or cards that specifically list the card “Assault Mode Activate” in their text, except “Assault Reboot”; shuffle them into the Deck.

DANE-JP071 Super Quantal Combination – Magnaformation
Continuous Trap Card
You can only use this card name’s (2) effect once per turn.
(1) During your Main Phase, your opponent cannot target “Super Quant” cards on the field with card effects.
(2) You can target 1 “Super Quant” Xyz Monster you control; attach 1 other face-up monster you control to it as Xyz Material.

DANE-JP072 Magical Musket – Bloody Crown
Continuous Trap Card
You can only activate this card name’s (2) effect once per turn.
(1) You can only control 1 face-up “Magical Musket – Bloody Crown”.
(2) During the Main Phase: You can Special Summon 1 “Magical Musket” monster from your hand, and if you do, and if your opponent’s Main Monster Zone in the same column the Special Summoned monster’s zone is unused, it cannot be used until the end of this turn.

DANE-JP073 The Weather Rainbowy Canvas
Continuous Trap Card
(1) You can only control 1 face-up “The Weather Rainbow Canvas”.
(2) “The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.
• If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 “The Weather” monster with a different name from this card’s from your Deck, also you cannot Special Summon monsters from your Deck for the rest of this turn.

DANE-JP074 Orcustrated Climax
Trap Counter
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) When a Spell/Trap Card, or monster effect, is activated while you control an “Orcust” Link Monster: Negate the activation, and if you do, banish that card.
(2) You can banish this card from your GY; add 1 DARK Machine monster in your Deck or that is banished to your hand. You cannot Special Summon monsters during the turn you activate this effect, except DARK Machine monsters.

DANE-JP075 World Legacy Annihilation
Trap Continuous
You can only use this card name’s (1) and (2) effects once per turn each.(1) You can banish 1 “World Legacy” monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the banished monster’s original ATK. (2) If a Link Monster(s) you control is destroyed by battle or an opponent’s card effect: You can banish this card from your GY; Special Summon 1 Cyberse Link Monster from your GY.

DANE-JP076 World Legacy Finality
Trap Normal
(1) During attack declaration when 2 Link Monsters are battling: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of the turn after this card resolves, neither player can Link Summon.

DANE-JP077 Chain Hole
Normal Trap Card
(1) When your opponent activates a monster effect in a Chain response to a card or effect’s activation: Negate that activation, then your opponent can banish 1 card with the same original name as the negated card’s from their hand or Deck, if they do not, you can banish 1 random card from your opponent’s hand.

DANE-JP078 Manhunt
Continuous Trap Card
(1) Activate this card by targeting 1 face-up monster your opponent controls; take control of that monster, but it cannot attack nor activate effects. When that monster leaves the field, destroy this card.

DANE-JP079 Snowman Effect
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) Target 1 face-up monster you control; that monster gains ATK equal to the total original ATK of all other monsters you control until the end of the turn, but that monster cannot attack directly that turn.

DANE-JP080 Dicette
Normal Trap Card
(1) Roll a six-sided die and apply one of these effects depending on the turn in which this is activated.
•Your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY.
•Opponent’s turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.
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